Saved in:
Bibliographic Details
Main Authors: Dafarra, Stefano, Pattacini, Ugo, Romualdi, Giulio, Rapetti, Lorenzo, Grieco, Riccardo, Darvish, Kourosh, Milani, Gianluca, Valli, Enrico, Sorrentino, Ines, Viceconte, Paolo Maria, Scalzo, Alessandro, Traversaro, Silvio, Sartore, Carlotta, Elobaid, Mohamed, Guedelha, Nuno, Herron, Connor, Leonessa, Alexander, Draicchio, Francesco, Metta, Giorgio, Maggiali, Marco, Pucci, Daniele
Format: Preprint
Published: 2022
Subjects:
Online Access:https://arxiv.org/abs/2203.06972
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866910307035643904
author Dafarra, Stefano
Pattacini, Ugo
Romualdi, Giulio
Rapetti, Lorenzo
Grieco, Riccardo
Darvish, Kourosh
Milani, Gianluca
Valli, Enrico
Sorrentino, Ines
Viceconte, Paolo Maria
Scalzo, Alessandro
Traversaro, Silvio
Sartore, Carlotta
Elobaid, Mohamed
Guedelha, Nuno
Herron, Connor
Leonessa, Alexander
Draicchio, Francesco
Metta, Giorgio
Maggiali, Marco
Pucci, Daniele
author_facet Dafarra, Stefano
Pattacini, Ugo
Romualdi, Giulio
Rapetti, Lorenzo
Grieco, Riccardo
Darvish, Kourosh
Milani, Gianluca
Valli, Enrico
Sorrentino, Ines
Viceconte, Paolo Maria
Scalzo, Alessandro
Traversaro, Silvio
Sartore, Carlotta
Elobaid, Mohamed
Guedelha, Nuno
Herron, Connor
Leonessa, Alexander
Draicchio, Francesco
Metta, Giorgio
Maggiali, Marco
Pucci, Daniele
contents We present an avatar system designed to facilitate the embodiment of humanoid robots by human operators, validated through iCub3, a humanoid developed at the Istituto Italiano di Tecnologia (IIT). More precisely, the contribution of the paper is twofold: first, we present the humanoid iCub3 as a robotic avatar which integrates the latest significant improvements after about fifteen years of development of the iCub series; second, we present a versatile avatar system enabling humans to embody humanoid robots encompassing aspects such as locomotion, manipulation, voice, and face expressions with comprehensive sensory feedback including visual, auditory, haptic, weight, and touch modalities. We validate the system by implementing several avatar architecture instances, each tailored to specific requirements. First, we evaluated the optimized architecture for verbal, non-verbal, and physical interactions with a remote recipient. This testing involved the operator in Genoa and the avatar in the Biennale di Venezia, Venice - about 290 Km away - thus allowing the operator to visit remotely the Italian art exhibition. Second, we evaluated the optimised architecture for recipient physical collaboration and public engagement on-stage, live, at the We Make Future show, a prominent world digital innovation festival. In this instance, the operator was situated in Genoa while the avatar operates in Rimini - about 300 Km away - interacting with a recipient who entrusted the avatar a payload to carry on stage before an audience of approximately 2000 spectators. Third, we present the architecture implemented by the iCub Team for the ANA Avatar XPrize competition.
format Preprint
id arxiv_https___arxiv_org_abs_2203_06972
institution arXiv
publishDate 2022
record_format arxiv
spellingShingle iCub3 Avatar System: Enabling Remote Fully-Immersive Embodiment of Humanoid Robots
Dafarra, Stefano
Pattacini, Ugo
Romualdi, Giulio
Rapetti, Lorenzo
Grieco, Riccardo
Darvish, Kourosh
Milani, Gianluca
Valli, Enrico
Sorrentino, Ines
Viceconte, Paolo Maria
Scalzo, Alessandro
Traversaro, Silvio
Sartore, Carlotta
Elobaid, Mohamed
Guedelha, Nuno
Herron, Connor
Leonessa, Alexander
Draicchio, Francesco
Metta, Giorgio
Maggiali, Marco
Pucci, Daniele
Robotics
We present an avatar system designed to facilitate the embodiment of humanoid robots by human operators, validated through iCub3, a humanoid developed at the Istituto Italiano di Tecnologia (IIT). More precisely, the contribution of the paper is twofold: first, we present the humanoid iCub3 as a robotic avatar which integrates the latest significant improvements after about fifteen years of development of the iCub series; second, we present a versatile avatar system enabling humans to embody humanoid robots encompassing aspects such as locomotion, manipulation, voice, and face expressions with comprehensive sensory feedback including visual, auditory, haptic, weight, and touch modalities. We validate the system by implementing several avatar architecture instances, each tailored to specific requirements. First, we evaluated the optimized architecture for verbal, non-verbal, and physical interactions with a remote recipient. This testing involved the operator in Genoa and the avatar in the Biennale di Venezia, Venice - about 290 Km away - thus allowing the operator to visit remotely the Italian art exhibition. Second, we evaluated the optimised architecture for recipient physical collaboration and public engagement on-stage, live, at the We Make Future show, a prominent world digital innovation festival. In this instance, the operator was situated in Genoa while the avatar operates in Rimini - about 300 Km away - interacting with a recipient who entrusted the avatar a payload to carry on stage before an audience of approximately 2000 spectators. Third, we present the architecture implemented by the iCub Team for the ANA Avatar XPrize competition.
title iCub3 Avatar System: Enabling Remote Fully-Immersive Embodiment of Humanoid Robots
topic Robotics
url https://arxiv.org/abs/2203.06972