Infinite-Horizon Reach-Avoid Zero-Sum Games via Deep Reinforcement Learning

Fuente: arXiv
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Main Authors: Li, Jingqi, Lee, Donggun, Sojoudi, Somayeh, Tomlin, Claire J.
Format: Preprint
Published: 2022
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author Li, Jingqi
Lee, Donggun
Sojoudi, Somayeh
Tomlin, Claire J.
author_facet Li, Jingqi
Lee, Donggun
Sojoudi, Somayeh
Tomlin, Claire J.
contents In this paper, we consider the infinite-horizon reach-avoid zero-sum game problem, where the goal is to find a set in the state space, referred to as the reach-avoid set, such that the system starting at a state therein could be controlled to reach a given target set without violating constraints under the worst-case disturbance. We address this problem by designing a new value function with a contracting Bellman backup, where the super-zero level set, i.e., the set of states where the value function is evaluated to be non-negative, recovers the reach-avoid set. Building upon this, we prove that the proposed method can be adapted to compute the viability kernel, or the set of states which could be controlled to satisfy given constraints, and the backward reachable set, or the set of states that could be driven towards a given target set. Finally, we propose to alleviate the curse of dimensionality issue in high-dimensional problems by extending Conservative Q-Learning, a deep reinforcement learning technique, to learn a value function such that the super-zero level set of the learned value function serves as a (conservative) approximation to the reach-avoid set. Our theoretical and empirical results suggest that the proposed method could learn reliably the reach-avoid set and the optimal control policy even with neural network approximation.
format Preprint
id arxiv_https___arxiv_org_abs_2203_10142
institution arXiv
publishDate 2022
record_format arxiv
spellingShingle Infinite-Horizon Reach-Avoid Zero-Sum Games via Deep Reinforcement Learning
Li, Jingqi
Lee, Donggun
Sojoudi, Somayeh
Tomlin, Claire J.
Systems and Control
Artificial Intelligence
Machine Learning
Optimization and Control
In this paper, we consider the infinite-horizon reach-avoid zero-sum game problem, where the goal is to find a set in the state space, referred to as the reach-avoid set, such that the system starting at a state therein could be controlled to reach a given target set without violating constraints under the worst-case disturbance. We address this problem by designing a new value function with a contracting Bellman backup, where the super-zero level set, i.e., the set of states where the value function is evaluated to be non-negative, recovers the reach-avoid set. Building upon this, we prove that the proposed method can be adapted to compute the viability kernel, or the set of states which could be controlled to satisfy given constraints, and the backward reachable set, or the set of states that could be driven towards a given target set. Finally, we propose to alleviate the curse of dimensionality issue in high-dimensional problems by extending Conservative Q-Learning, a deep reinforcement learning technique, to learn a value function such that the super-zero level set of the learned value function serves as a (conservative) approximation to the reach-avoid set. Our theoretical and empirical results suggest that the proposed method could learn reliably the reach-avoid set and the optimal control policy even with neural network approximation.
title Infinite-Horizon Reach-Avoid Zero-Sum Games via Deep Reinforcement Learning
topic Systems and Control
Artificial Intelligence
Machine Learning
Optimization and Control
url https://arxiv.org/abs/2203.10142