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Main Authors: Soemers, Dennis J. N. J., Piette, Éric, Stephenson, Matthew, Browne, Cameron
Format: Preprint
Published: 2022
Subjects:
Online Access:https://arxiv.org/abs/2205.00451
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author Soemers, Dennis J. N. J.
Piette, Éric
Stephenson, Matthew
Browne, Cameron
author_facet Soemers, Dennis J. N. J.
Piette, Éric
Stephenson, Matthew
Browne, Cameron
contents There are several different game description languages (GDLs), each intended to allow wide ranges of arbitrary games (i.e., general games) to be described in a single higher-level language than general-purpose programming languages. Games described in such formats can subsequently be presented as challenges for automated general game playing agents, which are expected to be capable of playing any arbitrary game described in such a language without prior knowledge about the games to be played. The language used by the Ludii general game system was previously shown to be capable of representing equivalent games for any arbitrary, finite, deterministic, fully observable extensive-form game. In this paper, we prove its universality by extending this to include finite non-deterministic and imperfect-information games.
format Preprint
id arxiv_https___arxiv_org_abs_2205_00451
institution arXiv
publishDate 2022
record_format arxiv
spellingShingle The Ludii Game Description Language is Universal
Soemers, Dennis J. N. J.
Piette, Éric
Stephenson, Matthew
Browne, Cameron
Artificial Intelligence
Computer Science and Game Theory
There are several different game description languages (GDLs), each intended to allow wide ranges of arbitrary games (i.e., general games) to be described in a single higher-level language than general-purpose programming languages. Games described in such formats can subsequently be presented as challenges for automated general game playing agents, which are expected to be capable of playing any arbitrary game described in such a language without prior knowledge about the games to be played. The language used by the Ludii general game system was previously shown to be capable of representing equivalent games for any arbitrary, finite, deterministic, fully observable extensive-form game. In this paper, we prove its universality by extending this to include finite non-deterministic and imperfect-information games.
title The Ludii Game Description Language is Universal
topic Artificial Intelligence
Computer Science and Game Theory
url https://arxiv.org/abs/2205.00451