TV and Video Game Streaming with a Quantum Receiver: A Study on a Rydberg atom-based receivers bandwidth and reception clarity

Fuente: arXiv
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Autori principali: Prajapati, Nikunjkumar, Rotunno, Andrew, Berweger, Samuel, Simons, Matt, Artusio-Glimpse, Aly, Holloway, Christopher L.
Natura: Preprint
Pubblicazione: 2022
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author Prajapati, Nikunjkumar
Rotunno, Andrew
Berweger, Samuel
Simons, Matt
Artusio-Glimpse, Aly
Holloway, Christopher L.
author_facet Prajapati, Nikunjkumar
Rotunno, Andrew
Berweger, Samuel
Simons, Matt
Artusio-Glimpse, Aly
Holloway, Christopher L.
contents We demonstrate the ability to receive live color analog television and video game signals with the use of the Rydberg atom receiver. The typical signal expected for traditional 480i NSTC format video signals requires a bandwidth of over 3 MHz. We determine the beam sizes, powers, and detection method required for the Rydberg atoms to receive this type of signal. The beam size affects the average time the atoms remain in the interaction volume, which is inversely proportional to the bandwidth of the receiver. We find that small beam diameters (less than 100 μm) lead to much faster responses and allow for color reception. We demonstrate the effect of beam size on bandwidth by receiving a live 480i video stream with the Rydberg atom receiver. The best fidelity was achieved with a beam width of 85 μm full-width at half-max.
format Preprint
id arxiv_https___arxiv_org_abs_2205_02716
institution arXiv
publishDate 2022
record_format arxiv
spellingShingle TV and Video Game Streaming with a Quantum Receiver: A Study on a Rydberg atom-based receivers bandwidth and reception clarity
Prajapati, Nikunjkumar
Rotunno, Andrew
Berweger, Samuel
Simons, Matt
Artusio-Glimpse, Aly
Holloway, Christopher L.
Quantum Physics
Optics
We demonstrate the ability to receive live color analog television and video game signals with the use of the Rydberg atom receiver. The typical signal expected for traditional 480i NSTC format video signals requires a bandwidth of over 3 MHz. We determine the beam sizes, powers, and detection method required for the Rydberg atoms to receive this type of signal. The beam size affects the average time the atoms remain in the interaction volume, which is inversely proportional to the bandwidth of the receiver. We find that small beam diameters (less than 100 μm) lead to much faster responses and allow for color reception. We demonstrate the effect of beam size on bandwidth by receiving a live 480i video stream with the Rydberg atom receiver. The best fidelity was achieved with a beam width of 85 μm full-width at half-max.
title TV and Video Game Streaming with a Quantum Receiver: A Study on a Rydberg atom-based receivers bandwidth and reception clarity
topic Quantum Physics
Optics
url https://arxiv.org/abs/2205.02716