V4d: voxel for 4d novel view synthesis

Fuente: arXiv
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Main Authors: Gan, Wanshui, Xu, Hongbin, Huang, Yi, Chen, Shifeng, Yokoya, Naoto
Format: Preprint
Published: 2022
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_version_ 1866916354190213120
author Gan, Wanshui
Xu, Hongbin
Huang, Yi
Chen, Shifeng
Yokoya, Naoto
author_facet Gan, Wanshui
Xu, Hongbin
Huang, Yi
Chen, Shifeng
Yokoya, Naoto
contents Neural radiance fields have made a remarkable breakthrough in the novel view synthesis task at the 3D static scene. However, for the 4D circumstance (e.g., dynamic scene), the performance of the existing method is still limited by the capacity of the neural network, typically in a multilayer perceptron network (MLP). In this paper, we utilize 3D Voxel to model the 4D neural radiance field, short as V4D, where the 3D voxel has two formats. The first one is to regularly model the 3D space and then use the sampled local 3D feature with the time index to model the density field and the texture field by a tiny MLP. The second one is in look-up tables (LUTs) format that is for the pixel-level refinement, where the pseudo-surface produced by the volume rendering is utilized as the guidance information to learn a 2D pixel-level refinement mapping. The proposed LUTs-based refinement module achieves the performance gain with little computational cost and could serve as the plug-and-play module in the novel view synthesis task. Moreover, we propose a more effective conditional positional encoding toward the 4D data that achieves performance gain with negligible computational burdens. Extensive experiments demonstrate that the proposed method achieves state-of-the-art performance at a low computational cost.
format Preprint
id arxiv_https___arxiv_org_abs_2205_14332
institution arXiv
publishDate 2022
record_format arxiv
spellingShingle V4d: voxel for 4d novel view synthesis
Gan, Wanshui
Xu, Hongbin
Huang, Yi
Chen, Shifeng
Yokoya, Naoto
Computer Vision and Pattern Recognition
Neural radiance fields have made a remarkable breakthrough in the novel view synthesis task at the 3D static scene. However, for the 4D circumstance (e.g., dynamic scene), the performance of the existing method is still limited by the capacity of the neural network, typically in a multilayer perceptron network (MLP). In this paper, we utilize 3D Voxel to model the 4D neural radiance field, short as V4D, where the 3D voxel has two formats. The first one is to regularly model the 3D space and then use the sampled local 3D feature with the time index to model the density field and the texture field by a tiny MLP. The second one is in look-up tables (LUTs) format that is for the pixel-level refinement, where the pseudo-surface produced by the volume rendering is utilized as the guidance information to learn a 2D pixel-level refinement mapping. The proposed LUTs-based refinement module achieves the performance gain with little computational cost and could serve as the plug-and-play module in the novel view synthesis task. Moreover, we propose a more effective conditional positional encoding toward the 4D data that achieves performance gain with negligible computational burdens. Extensive experiments demonstrate that the proposed method achieves state-of-the-art performance at a low computational cost.
title V4d: voxel for 4d novel view synthesis
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2205.14332