Defining Quantum Games

Fuente: arXiv
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Autores principales: Piispanen, Laura, Pfaffhauser, Marcel, Wootton, James, Togelius, Julian, Kultima, Annakaisa
Formato: Preprint
Publicado: 2022
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author Piispanen, Laura
Pfaffhauser, Marcel
Wootton, James
Togelius, Julian
Kultima, Annakaisa
author_facet Piispanen, Laura
Pfaffhauser, Marcel
Wootton, James
Togelius, Julian
Kultima, Annakaisa
contents In this research article, we survey existing quantum physics-related games and, based on this survey, propose a definition for the concept of quantum games. We define a quantum game as any type of rule-based game that either employs the principles of quantum physics or references quantum phenomena or the theory of quantum physics through any of three proposed dimensions: the perceivable dimension of quantum physics, the dimension of quantum technologies, and the dimension of scientific purposes, such as citizen science or education. We also discuss the concept of quantum computer games, which are games on quantum computers, as well as definitions for the concept of science games. Various games explore quantum physics and quantum computing through digital, analogue, and hybrid means, with various incentives driving their development. As interest in games as educational tools for supporting quantum literacy grows, understanding the diverse landscape of quantum games becomes increasingly important. We propose that the three dimensions of quantum games identified in this article be used for designing, analysing, and defining the phenomenon of quantum games.
format Preprint
id arxiv_https___arxiv_org_abs_2206_00089
institution arXiv
publishDate 2022
record_format arxiv
spellingShingle Defining Quantum Games
Piispanen, Laura
Pfaffhauser, Marcel
Wootton, James
Togelius, Julian
Kultima, Annakaisa
Quantum Physics
Emerging Technologies
Multimedia
In this research article, we survey existing quantum physics-related games and, based on this survey, propose a definition for the concept of quantum games. We define a quantum game as any type of rule-based game that either employs the principles of quantum physics or references quantum phenomena or the theory of quantum physics through any of three proposed dimensions: the perceivable dimension of quantum physics, the dimension of quantum technologies, and the dimension of scientific purposes, such as citizen science or education. We also discuss the concept of quantum computer games, which are games on quantum computers, as well as definitions for the concept of science games. Various games explore quantum physics and quantum computing through digital, analogue, and hybrid means, with various incentives driving their development. As interest in games as educational tools for supporting quantum literacy grows, understanding the diverse landscape of quantum games becomes increasingly important. We propose that the three dimensions of quantum games identified in this article be used for designing, analysing, and defining the phenomenon of quantum games.
title Defining Quantum Games
topic Quantum Physics
Emerging Technologies
Multimedia
url https://arxiv.org/abs/2206.00089