Model-Based Reinforcement Learning for Offline Zero-Sum Markov Games

Fuente: arXiv
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Autores principales: Yan, Yuling, Li, Gen, Chen, Yuxin, Fan, Jianqing
Formato: Preprint
Publicado: 2022
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author Yan, Yuling
Li, Gen
Chen, Yuxin
Fan, Jianqing
author_facet Yan, Yuling
Li, Gen
Chen, Yuxin
Fan, Jianqing
contents This paper makes progress towards learning Nash equilibria in two-player zero-sum Markov games from offline data. Specifically, consider a $γ$-discounted infinite-horizon Markov game with $S$ states, where the max-player has $A$ actions and the min-player has $B$ actions. We propose a pessimistic model-based algorithm with Bernstein-style lower confidence bounds -- called VI-LCB-Game -- that provably finds an $\varepsilon$-approximate Nash equilibrium with a sample complexity no larger than $\frac{C_{\mathsf{clipped}}^{\star}S(A+B)}{(1-γ)^{3}\varepsilon^{2}}$ (up to some log factor). Here, $C_{\mathsf{clipped}}^{\star}$ is some unilateral clipped concentrability coefficient that reflects the coverage and distribution shift of the available data (vis-à-vis the target data), and the target accuracy $\varepsilon$ can be any value within $\big(0,\frac{1}{1-γ}\big]$. Our sample complexity bound strengthens prior art by a factor of $\min\{A,B\}$, achieving minimax optimality for the entire $\varepsilon$-range. An appealing feature of our result lies in algorithmic simplicity, which reveals the unnecessity of variance reduction and sample splitting in achieving sample optimality.
format Preprint
id arxiv_https___arxiv_org_abs_2206_04044
institution arXiv
publishDate 2022
record_format arxiv
spellingShingle Model-Based Reinforcement Learning for Offline Zero-Sum Markov Games
Yan, Yuling
Li, Gen
Chen, Yuxin
Fan, Jianqing
Machine Learning
Computer Science and Game Theory
Information Theory
Statistics Theory
This paper makes progress towards learning Nash equilibria in two-player zero-sum Markov games from offline data. Specifically, consider a $γ$-discounted infinite-horizon Markov game with $S$ states, where the max-player has $A$ actions and the min-player has $B$ actions. We propose a pessimistic model-based algorithm with Bernstein-style lower confidence bounds -- called VI-LCB-Game -- that provably finds an $\varepsilon$-approximate Nash equilibrium with a sample complexity no larger than $\frac{C_{\mathsf{clipped}}^{\star}S(A+B)}{(1-γ)^{3}\varepsilon^{2}}$ (up to some log factor). Here, $C_{\mathsf{clipped}}^{\star}$ is some unilateral clipped concentrability coefficient that reflects the coverage and distribution shift of the available data (vis-à-vis the target data), and the target accuracy $\varepsilon$ can be any value within $\big(0,\frac{1}{1-γ}\big]$. Our sample complexity bound strengthens prior art by a factor of $\min\{A,B\}$, achieving minimax optimality for the entire $\varepsilon$-range. An appealing feature of our result lies in algorithmic simplicity, which reveals the unnecessity of variance reduction and sample splitting in achieving sample optimality.
title Model-Based Reinforcement Learning for Offline Zero-Sum Markov Games
topic Machine Learning
Computer Science and Game Theory
Information Theory
Statistics Theory
url https://arxiv.org/abs/2206.04044