Approximate Nash Equilibrium Learning for n-Player Markov Games in Dynamic Pricing

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1. Verfasser: Liu, Larkin
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Veröffentlicht: 2022
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author Liu, Larkin
author_facet Liu, Larkin
contents We investigate Nash equilibrium learning in a competitive Markov Game (MG) environment, where multiple agents compete, and multiple Nash equilibria can exist. In particular, for an oligopolistic dynamic pricing environment, exact Nash equilibria are difficult to obtain due to the curse-of-dimensionality. We develop a new model-free method to find approximate Nash equilibria. Gradient-free black box optimization is then applied to estimate $ε$, the maximum reward advantage of an agent unilaterally deviating from any joint policy, and to also estimate the $ε$-minimizing policy for any given state. The policy-$ε$ correspondence and the state to $ε$-minimizing policy are represented by neural networks, the latter being the Nash Policy Net. During batch update, we perform Nash Q learning on the system, by adjusting the action probabilities using the Nash Policy Net. We demonstrate that an approximate Nash equilibrium can be learned, particularly in the dynamic pricing domain where exact solutions are often intractable.
format Preprint
id arxiv_https___arxiv_org_abs_2207_06492
institution arXiv
publishDate 2022
record_format arxiv
spellingShingle Approximate Nash Equilibrium Learning for n-Player Markov Games in Dynamic Pricing
Liu, Larkin
Computer Science and Game Theory
Artificial Intelligence
We investigate Nash equilibrium learning in a competitive Markov Game (MG) environment, where multiple agents compete, and multiple Nash equilibria can exist. In particular, for an oligopolistic dynamic pricing environment, exact Nash equilibria are difficult to obtain due to the curse-of-dimensionality. We develop a new model-free method to find approximate Nash equilibria. Gradient-free black box optimization is then applied to estimate $ε$, the maximum reward advantage of an agent unilaterally deviating from any joint policy, and to also estimate the $ε$-minimizing policy for any given state. The policy-$ε$ correspondence and the state to $ε$-minimizing policy are represented by neural networks, the latter being the Nash Policy Net. During batch update, we perform Nash Q learning on the system, by adjusting the action probabilities using the Nash Policy Net. We demonstrate that an approximate Nash equilibrium can be learned, particularly in the dynamic pricing domain where exact solutions are often intractable.
title Approximate Nash Equilibrium Learning for n-Player Markov Games in Dynamic Pricing
topic Computer Science and Game Theory
Artificial Intelligence
url https://arxiv.org/abs/2207.06492