Cross-Skeleton Interaction Graph Aggregation Network for Representation Learning of Mouse Social Behaviour

Fuente: arXiv
Salvato in:
Dettagli Bibliografici
Autori principali: Zhou, Feixiang, Yang, Xinyu, Chen, Fang, Chen, Long, Jiang, Zheheng, Zhu, Hui, Heckel, Reiko, Wang, Haikuan, Fei, Minrui, Zhou, Huiyu
Natura: Preprint
Pubblicazione: 2022
Soggetti:
Accesso online:
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866909450598612992
author Zhou, Feixiang
Yang, Xinyu
Chen, Fang
Chen, Long
Jiang, Zheheng
Zhu, Hui
Heckel, Reiko
Wang, Haikuan
Fei, Minrui
Zhou, Huiyu
author_facet Zhou, Feixiang
Yang, Xinyu
Chen, Fang
Chen, Long
Jiang, Zheheng
Zhu, Hui
Heckel, Reiko
Wang, Haikuan
Fei, Minrui
Zhou, Huiyu
contents Automated social behaviour analysis of mice has become an increasingly popular research area in behavioural neuroscience. Recently, pose information (i.e., locations of keypoints or skeleton) has been used to interpret social behaviours of mice. Nevertheless, effective encoding and decoding of social interaction information underlying the keypoints of mice has been rarely investigated in the existing methods. In particular, it is challenging to model complex social interactions between mice due to highly deformable body shapes and ambiguous movement patterns. To deal with the interaction modelling problem, we here propose a Cross-Skeleton Interaction Graph Aggregation Network (CS-IGANet) to learn abundant dynamics of freely interacting mice, where a Cross-Skeleton Node-level Interaction module (CS-NLI) is used to model multi-level interactions (i.e., intra-, inter- and cross-skeleton interactions). Furthermore, we design a novel Interaction-Aware Transformer (IAT) to dynamically learn the graph-level representation of social behaviours and update the node-level representation, guided by our proposed interaction-aware self-attention mechanism. Finally, to enhance the representation ability of our model, an auxiliary self-supervised learning task is proposed for measuring the similarity between cross-skeleton nodes. Experimental results on the standard CRMI13-Skeleton and our PDMB-Skeleton datasets show that our proposed model outperforms several other state-of-the-art approaches.
format Preprint
id arxiv_https___arxiv_org_abs_2208_03819
institution arXiv
publishDate 2022
record_format arxiv
spellingShingle Cross-Skeleton Interaction Graph Aggregation Network for Representation Learning of Mouse Social Behaviour
Zhou, Feixiang
Yang, Xinyu
Chen, Fang
Chen, Long
Jiang, Zheheng
Zhu, Hui
Heckel, Reiko
Wang, Haikuan
Fei, Minrui
Zhou, Huiyu
Computer Vision and Pattern Recognition
Automated social behaviour analysis of mice has become an increasingly popular research area in behavioural neuroscience. Recently, pose information (i.e., locations of keypoints or skeleton) has been used to interpret social behaviours of mice. Nevertheless, effective encoding and decoding of social interaction information underlying the keypoints of mice has been rarely investigated in the existing methods. In particular, it is challenging to model complex social interactions between mice due to highly deformable body shapes and ambiguous movement patterns. To deal with the interaction modelling problem, we here propose a Cross-Skeleton Interaction Graph Aggregation Network (CS-IGANet) to learn abundant dynamics of freely interacting mice, where a Cross-Skeleton Node-level Interaction module (CS-NLI) is used to model multi-level interactions (i.e., intra-, inter- and cross-skeleton interactions). Furthermore, we design a novel Interaction-Aware Transformer (IAT) to dynamically learn the graph-level representation of social behaviours and update the node-level representation, guided by our proposed interaction-aware self-attention mechanism. Finally, to enhance the representation ability of our model, an auxiliary self-supervised learning task is proposed for measuring the similarity between cross-skeleton nodes. Experimental results on the standard CRMI13-Skeleton and our PDMB-Skeleton datasets show that our proposed model outperforms several other state-of-the-art approaches.
title Cross-Skeleton Interaction Graph Aggregation Network for Representation Learning of Mouse Social Behaviour
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2208.03819