Salvato in:
Dettagli Bibliografici
Autori principali: Roy, Debapriya, Santra, Sanchayan, Mukherjee, Diganta, Chanda, Bhabatosh
Natura: Preprint
Pubblicazione: 2022
Soggetti:
Accesso online:https://arxiv.org/abs/2208.08076
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866911749148508160
author Roy, Debapriya
Santra, Sanchayan
Mukherjee, Diganta
Chanda, Bhabatosh
author_facet Roy, Debapriya
Santra, Sanchayan
Mukherjee, Diganta
Chanda, Bhabatosh
contents The idea of \textit{Virtual Try-ON} (VTON) benefits e-retailing by giving an user the convenience of trying a clothing at the comfort of their home. In general, most of the existing VTON methods produce inconsistent results when a person posing with his arms folded i.e., bent or crossed, wants to try an outfit. The problem becomes severe in the case of long-sleeved outfits. As then, for crossed arm postures, overlap among different clothing parts might happen. The existing approaches, especially the warping-based methods employing \textit{Thin Plate Spline (TPS)} transform can not tackle such cases. To this end, we attempt a solution approach where the clothing from the source person is segmented into semantically meaningful parts and each part is warped independently to the shape of the person. To address the bending issue, we employ hand-crafted geometric features consistent with human body geometry for warping the source outfit. In addition, we propose two learning-based modules: a synthesizer network and a mask prediction network. All these together attempt to produce a photo-realistic, pose-robust VTON solution without requiring any paired training data. Comparison with some of the benchmark methods clearly establishes the effectiveness of the approach.
format Preprint
id arxiv_https___arxiv_org_abs_2208_08076
institution arXiv
publishDate 2022
record_format arxiv
spellingShingle Significance of Skeleton-based Features in Virtual Try-On
Roy, Debapriya
Santra, Sanchayan
Mukherjee, Diganta
Chanda, Bhabatosh
Computer Vision and Pattern Recognition
The idea of \textit{Virtual Try-ON} (VTON) benefits e-retailing by giving an user the convenience of trying a clothing at the comfort of their home. In general, most of the existing VTON methods produce inconsistent results when a person posing with his arms folded i.e., bent or crossed, wants to try an outfit. The problem becomes severe in the case of long-sleeved outfits. As then, for crossed arm postures, overlap among different clothing parts might happen. The existing approaches, especially the warping-based methods employing \textit{Thin Plate Spline (TPS)} transform can not tackle such cases. To this end, we attempt a solution approach where the clothing from the source person is segmented into semantically meaningful parts and each part is warped independently to the shape of the person. To address the bending issue, we employ hand-crafted geometric features consistent with human body geometry for warping the source outfit. In addition, we propose two learning-based modules: a synthesizer network and a mask prediction network. All these together attempt to produce a photo-realistic, pose-robust VTON solution without requiring any paired training data. Comparison with some of the benchmark methods clearly establishes the effectiveness of the approach.
title Significance of Skeleton-based Features in Virtual Try-On
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2208.08076