Towards 3D VR-Sketch to 3D Shape Retrieval

Fuente: arXiv
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Autori principali: Luo, Ling, Gryaditskaya, Yulia, Yang, Yongxin, Xiang, Tao, Song, Yi-Zhe
Natura: Preprint
Pubblicazione: 2022
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author Luo, Ling
Gryaditskaya, Yulia
Yang, Yongxin
Xiang, Tao
Song, Yi-Zhe
author_facet Luo, Ling
Gryaditskaya, Yulia
Yang, Yongxin
Xiang, Tao
Song, Yi-Zhe
contents Growing free online 3D shapes collections dictated research on 3D retrieval. Active debate has however been had on (i) what the best input modality is to trigger retrieval, and (ii) the ultimate usage scenario for such retrieval. In this paper, we offer a different perspective towards answering these questions -- we study the use of 3D sketches as an input modality and advocate a VR-scenario where retrieval is conducted. Thus, the ultimate vision is that users can freely retrieve a 3D model by air-doodling in a VR environment. As a first stab at this new 3D VR-sketch to 3D shape retrieval problem, we make four contributions. First, we code a VR utility to collect 3D VR-sketches and conduct retrieval. Second, we collect the first set of $167$ 3D VR-sketches on two shape categories from ModelNet. Third, we propose a novel approach to generate a synthetic dataset of human-like 3D sketches of different abstract levels to train deep networks. At last, we compare the common multi-view and volumetric approaches: We show that, in contrast to 3D shape to 3D shape retrieval, volumetric point-based approaches exhibit superior performance on 3D sketch to 3D shape retrieval due to the sparse and abstract nature of 3D VR-sketches. We believe these contributions will collectively serve as enablers for future attempts at this problem. The VR interface, code and datasets are available at https://tinyurl.com/3DSketch3DV.
format Preprint
id arxiv_https___arxiv_org_abs_2209_10020
institution arXiv
publishDate 2022
record_format arxiv
spellingShingle Towards 3D VR-Sketch to 3D Shape Retrieval
Luo, Ling
Gryaditskaya, Yulia
Yang, Yongxin
Xiang, Tao
Song, Yi-Zhe
Computer Vision and Pattern Recognition
Growing free online 3D shapes collections dictated research on 3D retrieval. Active debate has however been had on (i) what the best input modality is to trigger retrieval, and (ii) the ultimate usage scenario for such retrieval. In this paper, we offer a different perspective towards answering these questions -- we study the use of 3D sketches as an input modality and advocate a VR-scenario where retrieval is conducted. Thus, the ultimate vision is that users can freely retrieve a 3D model by air-doodling in a VR environment. As a first stab at this new 3D VR-sketch to 3D shape retrieval problem, we make four contributions. First, we code a VR utility to collect 3D VR-sketches and conduct retrieval. Second, we collect the first set of $167$ 3D VR-sketches on two shape categories from ModelNet. Third, we propose a novel approach to generate a synthetic dataset of human-like 3D sketches of different abstract levels to train deep networks. At last, we compare the common multi-view and volumetric approaches: We show that, in contrast to 3D shape to 3D shape retrieval, volumetric point-based approaches exhibit superior performance on 3D sketch to 3D shape retrieval due to the sparse and abstract nature of 3D VR-sketches. We believe these contributions will collectively serve as enablers for future attempts at this problem. The VR interface, code and datasets are available at https://tinyurl.com/3DSketch3DV.
title Towards 3D VR-Sketch to 3D Shape Retrieval
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2209.10020