Revisiting Discrete Soft Actor-Critic

Fuente: arXiv
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Hauptverfasser: Zhou, Haibin, Wei, Tong, Lin, Zichuan, li, junyou, Xing, Junliang, Shi, Yuanchun, Shen, Li, Yu, Chao, Ye, Deheng
Format: Preprint
Veröffentlicht: 2022
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author Zhou, Haibin
Wei, Tong
Lin, Zichuan
li, junyou
Xing, Junliang
Shi, Yuanchun
Shen, Li
Yu, Chao
Ye, Deheng
author_facet Zhou, Haibin
Wei, Tong
Lin, Zichuan
li, junyou
Xing, Junliang
Shi, Yuanchun
Shen, Li
Yu, Chao
Ye, Deheng
contents We study the adaption of Soft Actor-Critic (SAC), which is considered as a state-of-the-art reinforcement learning (RL) algorithm, from continuous action space to discrete action space. We revisit vanilla discrete SAC and provide an in-depth understanding of its Q value underestimation and performance instability issues when applied to discrete settings. We thereby propose Stable Discrete SAC (SDSAC), an algorithm that leverages entropy-penalty and double average Q-learning with Q-clip to address these issues. Extensive experiments on typical benchmarks with discrete action space, including Atari games and a large-scale MOBA game, show the efficacy of our proposed method. Our code is at: https://github.com/coldsummerday/SD-SAC.git.
format Preprint
id arxiv_https___arxiv_org_abs_2209_10081
institution arXiv
publishDate 2022
record_format arxiv
spellingShingle Revisiting Discrete Soft Actor-Critic
Zhou, Haibin
Wei, Tong
Lin, Zichuan
li, junyou
Xing, Junliang
Shi, Yuanchun
Shen, Li
Yu, Chao
Ye, Deheng
Machine Learning
Artificial Intelligence
We study the adaption of Soft Actor-Critic (SAC), which is considered as a state-of-the-art reinforcement learning (RL) algorithm, from continuous action space to discrete action space. We revisit vanilla discrete SAC and provide an in-depth understanding of its Q value underestimation and performance instability issues when applied to discrete settings. We thereby propose Stable Discrete SAC (SDSAC), an algorithm that leverages entropy-penalty and double average Q-learning with Q-clip to address these issues. Extensive experiments on typical benchmarks with discrete action space, including Atari games and a large-scale MOBA game, show the efficacy of our proposed method. Our code is at: https://github.com/coldsummerday/SD-SAC.git.
title Revisiting Discrete Soft Actor-Critic
topic Machine Learning
Artificial Intelligence
url https://arxiv.org/abs/2209.10081