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Autori principali: Saadat, Kimiya, Zhao, Richard
Natura: Preprint
Pubblicazione: 2022
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Accesso online:https://arxiv.org/abs/2210.05014
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author Saadat, Kimiya
Zhao, Richard
author_facet Saadat, Kimiya
Zhao, Richard
contents In recent years, Monte Carlo tree search (MCTS) has achieved widespread adoption within the game community. Its use in conjunction with deep reinforcement learning has produced success stories in many applications. While these approaches have been implemented in various games, from simple board games to more complicated video games such as StarCraft, the use of deep neural networks requires a substantial training period. In this work, we explore on-line adaptivity in MCTS without requiring pre-training. We present MCTS-TD, an adaptive MCTS algorithm improved with temporal difference learning. We demonstrate our new approach on the game miniXCOM, a simplified version of XCOM, a popular commercial franchise consisting of several turn-based tactical games, and show how adaptivity in MCTS-TD allows for improved performances against opponents.
format Preprint
id arxiv_https___arxiv_org_abs_2210_05014
institution arXiv
publishDate 2022
record_format arxiv
spellingShingle Exploring Adaptive MCTS with TD Learning in miniXCOM
Saadat, Kimiya
Zhao, Richard
Artificial Intelligence
Machine Learning
In recent years, Monte Carlo tree search (MCTS) has achieved widespread adoption within the game community. Its use in conjunction with deep reinforcement learning has produced success stories in many applications. While these approaches have been implemented in various games, from simple board games to more complicated video games such as StarCraft, the use of deep neural networks requires a substantial training period. In this work, we explore on-line adaptivity in MCTS without requiring pre-training. We present MCTS-TD, an adaptive MCTS algorithm improved with temporal difference learning. We demonstrate our new approach on the game miniXCOM, a simplified version of XCOM, a popular commercial franchise consisting of several turn-based tactical games, and show how adaptivity in MCTS-TD allows for improved performances against opponents.
title Exploring Adaptive MCTS with TD Learning in miniXCOM
topic Artificial Intelligence
Machine Learning
url https://arxiv.org/abs/2210.05014