E2R: a Hierarchical-Learning inspired Novelty-Search method to generate diverse repertoires of grasping trajectories

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Hauptverfasser: Huber, Johann, Sane, Oumar, Coninx, Alex, Amar, Faiz Ben, Doncieux, Stephane
Format: Preprint
Veröffentlicht: 2022
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author Huber, Johann
Sane, Oumar
Coninx, Alex
Amar, Faiz Ben
Doncieux, Stephane
author_facet Huber, Johann
Sane, Oumar
Coninx, Alex
Amar, Faiz Ben
Doncieux, Stephane
contents Robotics grasping refers to the task of making a robotic system pick an object by applying forces and torques on its surface. Despite the recent advances in data-driven approaches, grasping remains an unsolved problem. Most of the works on this task are relying on priors and heavy constraints to avoid the exploration problem. Novelty Search (NS) refers to evolutionary algorithms that replace selection of best performing individuals with selection of the most novel ones. Such methods have already shown promising results on hard exploration problems. In this work, we introduce a new NS-based method that can generate large datasets of grasping trajectories in a platform-agnostic manner. Inspired by the hierarchical learning paradigm, our method decouples approach and prehension to make the behavioral space smoother. Experiments conducted on 3 different robot-gripper setups and on several standard objects shows that our method outperforms state-of-the-art for generating diverse repertoire of grasping trajectories, getting a higher successful run ratio, as well as a better diversity for both approach and prehension. Some of the generated solutions have been successfully deployed on a real robot, showing the exploitability of the obtained repertoires.
format Preprint
id arxiv_https___arxiv_org_abs_2210_07887
institution arXiv
publishDate 2022
record_format arxiv
spellingShingle E2R: a Hierarchical-Learning inspired Novelty-Search method to generate diverse repertoires of grasping trajectories
Huber, Johann
Sane, Oumar
Coninx, Alex
Amar, Faiz Ben
Doncieux, Stephane
Robotics
Machine Learning
Robotics grasping refers to the task of making a robotic system pick an object by applying forces and torques on its surface. Despite the recent advances in data-driven approaches, grasping remains an unsolved problem. Most of the works on this task are relying on priors and heavy constraints to avoid the exploration problem. Novelty Search (NS) refers to evolutionary algorithms that replace selection of best performing individuals with selection of the most novel ones. Such methods have already shown promising results on hard exploration problems. In this work, we introduce a new NS-based method that can generate large datasets of grasping trajectories in a platform-agnostic manner. Inspired by the hierarchical learning paradigm, our method decouples approach and prehension to make the behavioral space smoother. Experiments conducted on 3 different robot-gripper setups and on several standard objects shows that our method outperforms state-of-the-art for generating diverse repertoire of grasping trajectories, getting a higher successful run ratio, as well as a better diversity for both approach and prehension. Some of the generated solutions have been successfully deployed on a real robot, showing the exploitability of the obtained repertoires.
title E2R: a Hierarchical-Learning inspired Novelty-Search method to generate diverse repertoires of grasping trajectories
topic Robotics
Machine Learning
url https://arxiv.org/abs/2210.07887