Offline congestion games: How feedback type affects data coverage requirement

Fuente: arXiv
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Main Authors: Jiang, Haozhe, Cui, Qiwen, Xiong, Zhihan, Fazel, Maryam, Du, Simon S.
Format: Preprint
Published: 2022
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author Jiang, Haozhe
Cui, Qiwen
Xiong, Zhihan
Fazel, Maryam
Du, Simon S.
author_facet Jiang, Haozhe
Cui, Qiwen
Xiong, Zhihan
Fazel, Maryam
Du, Simon S.
contents This paper investigates when one can efficiently recover an approximate Nash Equilibrium (NE) in offline congestion games. The existing dataset coverage assumption in offline general-sum games inevitably incurs a dependency on the number of actions, which can be exponentially large in congestion games. We consider three different types of feedback with decreasing revealed information. Starting from the facility-level (a.k.a., semi-bandit) feedback, we propose a novel one-unit deviation coverage condition and give a pessimism-type algorithm that can recover an approximate NE. For the agent-level (a.k.a., bandit) feedback setting, interestingly, we show the one-unit deviation coverage condition is not sufficient. On the other hand, we convert the game to multi-agent linear bandits and show that with a generalized data coverage assumption in offline linear bandits, we can efficiently recover the approximate NE. Lastly, we consider a novel type of feedback, the game-level feedback where only the total reward from all agents is revealed. Again, we show the coverage assumption for the agent-level feedback setting is insufficient in the game-level feedback setting, and with a stronger version of the data coverage assumption for linear bandits, we can recover an approximate NE. Together, our results constitute the first study of offline congestion games and imply formal separations between different types of feedback.
format Preprint
id arxiv_https___arxiv_org_abs_2210_13396
institution arXiv
publishDate 2022
record_format arxiv
spellingShingle Offline congestion games: How feedback type affects data coverage requirement
Jiang, Haozhe
Cui, Qiwen
Xiong, Zhihan
Fazel, Maryam
Du, Simon S.
Computer Science and Game Theory
Machine Learning
Multiagent Systems
This paper investigates when one can efficiently recover an approximate Nash Equilibrium (NE) in offline congestion games. The existing dataset coverage assumption in offline general-sum games inevitably incurs a dependency on the number of actions, which can be exponentially large in congestion games. We consider three different types of feedback with decreasing revealed information. Starting from the facility-level (a.k.a., semi-bandit) feedback, we propose a novel one-unit deviation coverage condition and give a pessimism-type algorithm that can recover an approximate NE. For the agent-level (a.k.a., bandit) feedback setting, interestingly, we show the one-unit deviation coverage condition is not sufficient. On the other hand, we convert the game to multi-agent linear bandits and show that with a generalized data coverage assumption in offline linear bandits, we can efficiently recover the approximate NE. Lastly, we consider a novel type of feedback, the game-level feedback where only the total reward from all agents is revealed. Again, we show the coverage assumption for the agent-level feedback setting is insufficient in the game-level feedback setting, and with a stronger version of the data coverage assumption for linear bandits, we can recover an approximate NE. Together, our results constitute the first study of offline congestion games and imply formal separations between different types of feedback.
title Offline congestion games: How feedback type affects data coverage requirement
topic Computer Science and Game Theory
Machine Learning
Multiagent Systems
url https://arxiv.org/abs/2210.13396