On the Nucleolus of a Class of Linear Production Games

Fuente: arXiv
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Autores principales: Baïou, Mourad, Oriolo, Gianpaolo, Stauffer, Gautier
Formato: Preprint
Publicado: 2022
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author Baïou, Mourad
Oriolo, Gianpaolo
Stauffer, Gautier
author_facet Baïou, Mourad
Oriolo, Gianpaolo
Stauffer, Gautier
contents We study the nucleolus in a class of cooperative games where agents collaborate by sharing demands and production-distribution capacities across multiple markets. These production-distribution games form a structured subclass of linear production games and capture applications such as horizontal collaboration in logistics. While computing the nucleolus is generally NP-hard for linear production games, we show that structural properties of production-distribution games enable efficient computation in several cases. Our main results focus on the uncapacitated variant. First, we provide a polynomial-time characterization of instances where the core reduces to a singleton, allowing direct computation of the nucleolus. Second, when the number of markets is fixed, we design a separation-based polynomial-time algorithm. Third, in the single-market case, we develop a faster combinatorial primal-dual algorithm that runs in $O(n^4)$.
format Preprint
id arxiv_https___arxiv_org_abs_2211_04105
institution arXiv
publishDate 2022
record_format arxiv
spellingShingle On the Nucleolus of a Class of Linear Production Games
Baïou, Mourad
Oriolo, Gianpaolo
Stauffer, Gautier
Computer Science and Game Theory
Discrete Mathematics
Optimization and Control
We study the nucleolus in a class of cooperative games where agents collaborate by sharing demands and production-distribution capacities across multiple markets. These production-distribution games form a structured subclass of linear production games and capture applications such as horizontal collaboration in logistics. While computing the nucleolus is generally NP-hard for linear production games, we show that structural properties of production-distribution games enable efficient computation in several cases. Our main results focus on the uncapacitated variant. First, we provide a polynomial-time characterization of instances where the core reduces to a singleton, allowing direct computation of the nucleolus. Second, when the number of markets is fixed, we design a separation-based polynomial-time algorithm. Third, in the single-market case, we develop a faster combinatorial primal-dual algorithm that runs in $O(n^4)$.
title On the Nucleolus of a Class of Linear Production Games
topic Computer Science and Game Theory
Discrete Mathematics
Optimization and Control
url https://arxiv.org/abs/2211.04105