Complexity of chess domination problems

Fuente: arXiv
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Hauptverfasser: Langlois-Rémillard, Alexis, Müßig, Mia, Róldan, Érika
Format: Preprint
Veröffentlicht: 2022
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author Langlois-Rémillard, Alexis
Müßig, Mia
Róldan, Érika
author_facet Langlois-Rémillard, Alexis
Müßig, Mia
Róldan, Érika
contents We study different domination problems of attacking and non-attacking rooks and queens on polyominoes and polycubes of all dimensions. Our main result proves that maximum independent domination is NP-complete for non-attacking queens and for non-attacking rooks on polycubes of dimension three and higher. We also analyze these problems for polyominoes and convex polyominoes, conjecture the complexity classes, and provide a computer tool for investigation. We have also computed new values for classical queen domination problems on chessboards (square polyominoes). For our computations, we have translated the problem into an integer linear programming instance. Finally, using this computational implementation and the game engine Godot, we have developed a video game of minimum domination of queens and rooks on randomly generated polyominoes.
format Preprint
id arxiv_https___arxiv_org_abs_2211_05651
institution arXiv
publishDate 2022
record_format arxiv
spellingShingle Complexity of chess domination problems
Langlois-Rémillard, Alexis
Müßig, Mia
Róldan, Érika
Combinatorics
Computational Complexity
Computational Geometry
Discrete Mathematics
03D15, 05B40, 05B50, 00A08, 68Q17, 68R05, 68R07
We study different domination problems of attacking and non-attacking rooks and queens on polyominoes and polycubes of all dimensions. Our main result proves that maximum independent domination is NP-complete for non-attacking queens and for non-attacking rooks on polycubes of dimension three and higher. We also analyze these problems for polyominoes and convex polyominoes, conjecture the complexity classes, and provide a computer tool for investigation. We have also computed new values for classical queen domination problems on chessboards (square polyominoes). For our computations, we have translated the problem into an integer linear programming instance. Finally, using this computational implementation and the game engine Godot, we have developed a video game of minimum domination of queens and rooks on randomly generated polyominoes.
title Complexity of chess domination problems
topic Combinatorics
Computational Complexity
Computational Geometry
Discrete Mathematics
03D15, 05B40, 05B50, 00A08, 68Q17, 68R05, 68R07
url https://arxiv.org/abs/2211.05651