3D Scene Creation and Rendering via Rough Meshes: A Lighting Transfer Avenue

Fuente: arXiv
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Main Authors: Cai, Bowen, Li, Yujie, Liang, Yuqin, Jia, Rongfei, Zhao, Binqiang, Gong, Mingming, Fu, Huan
Format: Preprint
Published: 2022
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author Cai, Bowen
Li, Yujie
Liang, Yuqin
Jia, Rongfei
Zhao, Binqiang
Gong, Mingming
Fu, Huan
author_facet Cai, Bowen
Li, Yujie
Liang, Yuqin
Jia, Rongfei
Zhao, Binqiang
Gong, Mingming
Fu, Huan
contents This paper studies how to flexibly integrate reconstructed 3D models into practical 3D modeling pipelines such as 3D scene creation and rendering. Due to the technical difficulty, one can only obtain rough 3D models (R3DMs) for most real objects using existing 3D reconstruction techniques. As a result, physically-based rendering (PBR) would render low-quality images or videos for scenes that are constructed by R3DMs. One promising solution would be representing real-world objects as Neural Fields such as NeRFs, which are able to generate photo-realistic renderings of an object under desired viewpoints. However, a drawback is that the synthesized views through Neural Fields Rendering (NFR) cannot reflect the simulated lighting details on R3DMs in PBR pipelines, especially when object interactions in the 3D scene creation cause local shadows. To solve this dilemma, we propose a lighting transfer network (LighTNet) to bridge NFR and PBR, such that they can benefit from each other. LighTNet reasons about a simplified image composition model, remedies the uneven surface issue caused by R3DMs, and is empowered by several perceptual-motivated constraints and a new Lab angle loss which enhances the contrast between lighting strength and colors. Comparisons demonstrate that LighTNet is superior in synthesizing impressive lighting, and is promising in pushing NFR further in practical 3D modeling workflows.
format Preprint
id arxiv_https___arxiv_org_abs_2211_14823
institution arXiv
publishDate 2022
record_format arxiv
spellingShingle 3D Scene Creation and Rendering via Rough Meshes: A Lighting Transfer Avenue
Cai, Bowen
Li, Yujie
Liang, Yuqin
Jia, Rongfei
Zhao, Binqiang
Gong, Mingming
Fu, Huan
Computer Vision and Pattern Recognition
This paper studies how to flexibly integrate reconstructed 3D models into practical 3D modeling pipelines such as 3D scene creation and rendering. Due to the technical difficulty, one can only obtain rough 3D models (R3DMs) for most real objects using existing 3D reconstruction techniques. As a result, physically-based rendering (PBR) would render low-quality images or videos for scenes that are constructed by R3DMs. One promising solution would be representing real-world objects as Neural Fields such as NeRFs, which are able to generate photo-realistic renderings of an object under desired viewpoints. However, a drawback is that the synthesized views through Neural Fields Rendering (NFR) cannot reflect the simulated lighting details on R3DMs in PBR pipelines, especially when object interactions in the 3D scene creation cause local shadows. To solve this dilemma, we propose a lighting transfer network (LighTNet) to bridge NFR and PBR, such that they can benefit from each other. LighTNet reasons about a simplified image composition model, remedies the uneven surface issue caused by R3DMs, and is empowered by several perceptual-motivated constraints and a new Lab angle loss which enhances the contrast between lighting strength and colors. Comparisons demonstrate that LighTNet is superior in synthesizing impressive lighting, and is promising in pushing NFR further in practical 3D modeling workflows.
title 3D Scene Creation and Rendering via Rough Meshes: A Lighting Transfer Avenue
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2211.14823