Adversarial graph burning densities

Fuente: arXiv
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Hauptverfasser: Gunderson, Karen, Kellough, William, Nir, JD, Punj, Hritik
Format: Preprint
Veröffentlicht: 2022
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author Gunderson, Karen
Kellough, William
Nir, JD
Punj, Hritik
author_facet Gunderson, Karen
Kellough, William
Nir, JD
Punj, Hritik
contents Graph burning is a discrete-time process that models the spread of influence in a network. Vertices are either burning or unburned, and in each round, a burning vertex causes all of its neighbours to become burning before a new fire source is chosen to become burning. We introduce a variation of this process that incorporates an adversarial game played on a nested, growing sequence of graphs. Two players, Arsonist and Builder, play in turns: Builder adds a certain number of new unburned vertices and edges incident to these to create a larger graph, then every vertex neighbouring a burning vertex becomes burning, and finally Arsonist `burns' a new fire source. This process repeats forever. Arsonist is said to win if the limiting fraction of burning vertices tends to 1, while Builder is said to win if this fraction is bounded away from 1. The central question of this paper is determining if, given that Builder adds $f(n)$ vertices at turn $n$, either Arsonist or Builder has a winning strategy. In the case that $f(n)$ is asymptotically polynomial, we give threshold results for which player has a winning strategy.
format Preprint
id arxiv_https___arxiv_org_abs_2211_15633
institution arXiv
publishDate 2022
record_format arxiv
spellingShingle Adversarial graph burning densities
Gunderson, Karen
Kellough, William
Nir, JD
Punj, Hritik
Combinatorics
05C57 (Primary), 05C42, 05C63 (Secondary)
Graph burning is a discrete-time process that models the spread of influence in a network. Vertices are either burning or unburned, and in each round, a burning vertex causes all of its neighbours to become burning before a new fire source is chosen to become burning. We introduce a variation of this process that incorporates an adversarial game played on a nested, growing sequence of graphs. Two players, Arsonist and Builder, play in turns: Builder adds a certain number of new unburned vertices and edges incident to these to create a larger graph, then every vertex neighbouring a burning vertex becomes burning, and finally Arsonist `burns' a new fire source. This process repeats forever. Arsonist is said to win if the limiting fraction of burning vertices tends to 1, while Builder is said to win if this fraction is bounded away from 1. The central question of this paper is determining if, given that Builder adds $f(n)$ vertices at turn $n$, either Arsonist or Builder has a winning strategy. In the case that $f(n)$ is asymptotically polynomial, we give threshold results for which player has a winning strategy.
title Adversarial graph burning densities
topic Combinatorics
05C57 (Primary), 05C42, 05C63 (Secondary)
url https://arxiv.org/abs/2211.15633