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Autori principali: Zhou, Zhiyuan, Raman, Shreyas Sundara, Sowerby, Henry, Littman, Michael L.
Natura: Preprint
Pubblicazione: 2022
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Accesso online:https://arxiv.org/abs/2212.03733
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author Zhou, Zhiyuan
Raman, Shreyas Sundara
Sowerby, Henry
Littman, Michael L.
author_facet Zhou, Zhiyuan
Raman, Shreyas Sundara
Sowerby, Henry
Littman, Michael L.
contents Reinforcement-learning agents seek to maximize a reward signal through environmental interactions. As humans, our job in the learning process is to design reward functions to express desired behavior and enable the agent to learn such behavior swiftly. However, designing good reward functions to induce the desired behavior is generally hard, let alone the question of which rewards make learning fast. In this work, we introduce a family of a reward structures we call Tiered Reward that addresses both of these questions. We consider the reward-design problem in tasks formulated as reaching desirable states and avoiding undesirable states. To start, we propose a strict partial ordering of the policy space to resolve trade-offs in behavior preference. We prefer policies that reach the good states faster and with higher probability while avoiding the bad states longer. Next, we introduce Tiered Reward, a class of environment-independent reward functions and show it is guaranteed to induce policies that are Pareto-optimal according to our preference relation. Finally, we demonstrate that Tiered Reward leads to fast learning with multiple tabular and deep reinforcement-learning algorithms.
format Preprint
id arxiv_https___arxiv_org_abs_2212_03733
institution arXiv
publishDate 2022
record_format arxiv
spellingShingle Tiered Reward: Designing Rewards for Specification and Fast Learning of Desired Behavior
Zhou, Zhiyuan
Raman, Shreyas Sundara
Sowerby, Henry
Littman, Michael L.
Machine Learning
Artificial Intelligence
Reinforcement-learning agents seek to maximize a reward signal through environmental interactions. As humans, our job in the learning process is to design reward functions to express desired behavior and enable the agent to learn such behavior swiftly. However, designing good reward functions to induce the desired behavior is generally hard, let alone the question of which rewards make learning fast. In this work, we introduce a family of a reward structures we call Tiered Reward that addresses both of these questions. We consider the reward-design problem in tasks formulated as reaching desirable states and avoiding undesirable states. To start, we propose a strict partial ordering of the policy space to resolve trade-offs in behavior preference. We prefer policies that reach the good states faster and with higher probability while avoiding the bad states longer. Next, we introduce Tiered Reward, a class of environment-independent reward functions and show it is guaranteed to induce policies that are Pareto-optimal according to our preference relation. Finally, we demonstrate that Tiered Reward leads to fast learning with multiple tabular and deep reinforcement-learning algorithms.
title Tiered Reward: Designing Rewards for Specification and Fast Learning of Desired Behavior
topic Machine Learning
Artificial Intelligence
url https://arxiv.org/abs/2212.03733