Influence of anthropomorphic agent on human empathy through games
Fuente:
arXiv
Saved in:
| Main Authors: | Tsumura, Takahiro, Yamada, Seiji |
|---|---|
| Format: | Preprint |
| Published: |
2022
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Changing human's impression of empathy from agent by verbalizing agent's position
by: Tsumura, Takahiro, et al.
Published: (2024)
by: Tsumura, Takahiro, et al.
Published: (2024)
Can IKEA effect promote empathy for agents?
by: Tsumura, Takahiro, et al.
Published: (2023)
by: Tsumura, Takahiro, et al.
Published: (2023)
Making an agent's trust stable in a series of success and failure tasks through empathy
by: Tsumura, Takahiro, et al.
Published: (2023)
by: Tsumura, Takahiro, et al.
Published: (2023)
Improving of Robotic Virtual Agent's errors that are accepted by reaction and human's preference
by: Tsumura, Takahiro, et al.
Published: (2023)
by: Tsumura, Takahiro, et al.
Published: (2023)
Robot can reduce superior's dominance in group discussions with human social hierarchy
by: Komura, Kazuki, et al.
Published: (2025)
by: Komura, Kazuki, et al.
Published: (2025)
Design and evaluation of a serious game in virtual reality to increase empathy towards students with phonological dyslexia
by: Alcalde-Llergo, Jose Manuel, et al.
Published: (2025)
by: Alcalde-Llergo, Jose Manuel, et al.
Published: (2025)
Should XAI Nudge Human Decisions with Explanation Biasing?
by: Fukuchi, Yosuke, et al.
Published: (2024)
by: Fukuchi, Yosuke, et al.
Published: (2024)
User Decision Guidance with Selective Explanation Presentation from Explainable-AI
by: Fukuchi, Yosuke, et al.
Published: (2024)
by: Fukuchi, Yosuke, et al.
Published: (2024)
Dynamic Explanation Emphasis in Human-XAI Interaction with Communication Robot
by: Fukuchi, Yosuke, et al.
Published: (2024)
by: Fukuchi, Yosuke, et al.
Published: (2024)
Predicting Trust Dynamics with Dynamic SEM in Human-AI Cooperation
by: Kaneko, Sota, et al.
Published: (2024)
by: Kaneko, Sota, et al.
Published: (2024)
Visualizing the genealogy of video game specifications of video game genres -- through a case study of the raising up game genre
by: Inoue, Akito, et al.
Published: (2024)
by: Inoue, Akito, et al.
Published: (2024)
Exploring the potential of AI in nurturing learner empathy, prosocial values and environmental stewardship
by: Lim, Kenneth Y T, et al.
Published: (2024)
by: Lim, Kenneth Y T, et al.
Published: (2024)
Investigating the relationship between empathy and attribution of mental states to robots
by: Lillo, Alberto, et al.
Published: (2024)
by: Lillo, Alberto, et al.
Published: (2024)
Young children's anthropomorphism of an AI chatbot: Brain activation and the role of parent co-presence
by: Kim, Pilyoung, et al.
Published: (2025)
by: Kim, Pilyoung, et al.
Published: (2025)
Can AI detect pain and express pain empathy? A review from emotion recognition and a human-centered AI perspective
by: Cao, Siqi, et al.
Published: (2021)
by: Cao, Siqi, et al.
Published: (2021)
ELEGNT: Expressive and Functional Movement Design for Non-anthropomorphic Robot
by: Hu, Yuhan, et al.
Published: (2025)
by: Hu, Yuhan, et al.
Published: (2025)
Who ruins the game?: unveiling cheating players in the "Battlefield" game
by: Kim, Dong Young, et al.
Published: (2024)
by: Kim, Dong Young, et al.
Published: (2024)
Driving Path Indication Reduces Motion Sickness and Influences Head Motion of Passengers in Autonomous Personal Mobility Vehicle
by: Ide, Yuya, et al.
Published: (2025)
by: Ide, Yuya, et al.
Published: (2025)
"That's our game!" : Reflections on co-designing a robotic game with neurodiverse children
by: Piedade, Patricia, et al.
Published: (2024)
by: Piedade, Patricia, et al.
Published: (2024)
Psychological and behavioural responses in human-agent vs. human-human interactions: a systematic review and meta-analysis
by: Zhou, Jianan, et al.
Published: (2025)
by: Zhou, Jianan, et al.
Published: (2025)
Will you donate money to a chatbot? The effect of chatbot anthropomorphic features and persuasion strategies on willingness to donate
by: Novozhilova, Ekaterina, et al.
Published: (2024)
by: Novozhilova, Ekaterina, et al.
Published: (2024)
Warmth and competence in human-agent cooperation
by: McKee, Kevin R., et al.
Published: (2022)
by: McKee, Kevin R., et al.
Published: (2022)
Designing an intelligent computer game for predicting dysgraphia
by: Nevisi, Zahra, et al.
Published: (2025)
by: Nevisi, Zahra, et al.
Published: (2025)
Children's expressed emotions during playful learning games
by: Volden, Thomas Vase Schultz, et al.
Published: (2024)
by: Volden, Thomas Vase Schultz, et al.
Published: (2024)
Artificial social influence via human-embodied AI agent interaction in immersive virtual reality (VR): Effects of similarity-matching during health conversations
by: Lim, Sue, et al.
Published: (2024)
by: Lim, Sue, et al.
Published: (2024)
AI as a deliberative partner fosters intercultural empathy for Americans but fails for Latin American participants
by: Villanueva, Isabel, et al.
Published: (2025)
by: Villanueva, Isabel, et al.
Published: (2025)
Fostering human learning is crucial for boosting human-AI synergy
by: Berger, Julian, et al.
Published: (2025)
by: Berger, Julian, et al.
Published: (2025)
CyberMoraba: A game-based approach enhancing cybersecurity awareness
by: Nkongolo, Mike
Published: (2024)
by: Nkongolo, Mike
Published: (2024)
Learning by gaming, coding and making with EDUMING: A new approach to utilising atypical digital games for learning
by: Pietrusky, Stefan
Published: (2025)
by: Pietrusky, Stefan
Published: (2025)
Esports and expertise: what competitive gaming can teach us about mastery
by: Boudaoud, Ben, et al.
Published: (2025)
by: Boudaoud, Ben, et al.
Published: (2025)
Gender in video games: Creativity for inclusivity
by: Ginel, Maria Isabel Rivas, et al.
Published: (2024)
by: Ginel, Maria Isabel Rivas, et al.
Published: (2024)
Exploring Sidewalk Sheds in New York City through Chatbot Surveys and Human Computer Interaction
by: Li, Junyi, et al.
Published: (2026)
by: Li, Junyi, et al.
Published: (2026)
Diamonds in the rough: Transforming SPARCs of imagination into a game concept by leveraging medium sized LLMs
by: Geheeb, Julian, et al.
Published: (2025)
by: Geheeb, Julian, et al.
Published: (2025)
Who embraces AI in play? Exploratory modeling of player preference profiles toward game AI
by: Hsu, Ting-Chen, et al.
Published: (2026)
by: Hsu, Ting-Chen, et al.
Published: (2026)
Less Talk, More Trust: Understanding Players' In-game Assessment of Communication Processes in League of Legends
by: Lee, Juhoon, et al.
Published: (2025)
by: Lee, Juhoon, et al.
Published: (2025)
Enhanced knowledge retention through MedScrab: an interactive mobile game
by: Roosan, Don, et al.
Published: (2025)
by: Roosan, Don, et al.
Published: (2025)
On tangible user interfaces, humans and spatiality
by: Sharlin, Ehud, et al.
Published: (2025)
by: Sharlin, Ehud, et al.
Published: (2025)
Collaborative human-AI trust (CHAI-T): A process framework for active management of trust in human-AI collaboration
by: McGrath, Melanie J., et al.
Published: (2024)
by: McGrath, Melanie J., et al.
Published: (2024)
Empirical research methods for human-computer interaction
by: MacKenzie, I. Scott, et al.
Published: (2024)
by: MacKenzie, I. Scott, et al.
Published: (2024)
Where Do Passengers Gaze? Impact of Passengers' Personality Traits on Their Gaze Pattern Toward Pedestrians During APMV-Pedestrian Interactions with Diverse eHMIs
by: Liu, Hailong, et al.
Published: (2025)
by: Liu, Hailong, et al.
Published: (2025)
Similar Items
-
Changing human's impression of empathy from agent by verbalizing agent's position
by: Tsumura, Takahiro, et al.
Published: (2024) -
Can IKEA effect promote empathy for agents?
by: Tsumura, Takahiro, et al.
Published: (2023) -
Making an agent's trust stable in a series of success and failure tasks through empathy
by: Tsumura, Takahiro, et al.
Published: (2023) -
Improving of Robotic Virtual Agent's errors that are accepted by reaction and human's preference
by: Tsumura, Takahiro, et al.
Published: (2023) -
Robot can reduce superior's dominance in group discussions with human social hierarchy
by: Komura, Kazuki, et al.
Published: (2025)