CoVRage: Millimeter-Wave Beamforming for Mobile Interactive Virtual Reality

Fuente: arXiv
Enregistré dans:
Détails bibliographiques
Auteurs principaux: Struye, Jakob, Lemic, Filip, Famaey, Jeroen
Format: Preprint
Publié: 2022
Sujets:
Accès en ligne:
Tags: Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
_version_ 1866913648466722816
author Struye, Jakob
Lemic, Filip
Famaey, Jeroen
author_facet Struye, Jakob
Lemic, Filip
Famaey, Jeroen
contents Contemporary Virtual Reality (VR) setups often include an external source delivering content to a Head-Mounted Display (HMD). "Cutting the wire" in such setups and going truly wireless will require a wireless network capable of delivering enormous amounts of video data at an extremely low latency. The massive bandwidth of higher frequencies, such as the millimeter-wave (mmWave) band, can meet these requirements. Due to high attenuation and path loss in the mmWave frequencies, beamforming is essential. In wireless VR, where the antenna is integrated into the HMD, any head rotation also changes the antenna's orientation. As such, beamforming must adapt, in real-time, to the user's head rotations. An HMD's built-in sensors providing accurate orientation estimates may facilitate such rapid beamforming. In this work, we present coVRage, a receive-side beamforming solution tailored for VR HMDs. Using built-in orientation prediction present on modern HMDs, the algorithm estimates how the Angle of Arrival (AoA) at the HMD will change in the near future, and covers this AoA trajectory with a dynamically shaped oblong beam, synthesized using sub-arrays. We show that this solution can cover these trajectories with consistently high gain, even in light of temporally or spatially inaccurate orientational data.
format Preprint
id arxiv_https___arxiv_org_abs_2212_05865
institution arXiv
publishDate 2022
record_format arxiv
spellingShingle CoVRage: Millimeter-Wave Beamforming for Mobile Interactive Virtual Reality
Struye, Jakob
Lemic, Filip
Famaey, Jeroen
Networking and Internet Architecture
Signal Processing
Contemporary Virtual Reality (VR) setups often include an external source delivering content to a Head-Mounted Display (HMD). "Cutting the wire" in such setups and going truly wireless will require a wireless network capable of delivering enormous amounts of video data at an extremely low latency. The massive bandwidth of higher frequencies, such as the millimeter-wave (mmWave) band, can meet these requirements. Due to high attenuation and path loss in the mmWave frequencies, beamforming is essential. In wireless VR, where the antenna is integrated into the HMD, any head rotation also changes the antenna's orientation. As such, beamforming must adapt, in real-time, to the user's head rotations. An HMD's built-in sensors providing accurate orientation estimates may facilitate such rapid beamforming. In this work, we present coVRage, a receive-side beamforming solution tailored for VR HMDs. Using built-in orientation prediction present on modern HMDs, the algorithm estimates how the Angle of Arrival (AoA) at the HMD will change in the near future, and covers this AoA trajectory with a dynamically shaped oblong beam, synthesized using sub-arrays. We show that this solution can cover these trajectories with consistently high gain, even in light of temporally or spatially inaccurate orientational data.
title CoVRage: Millimeter-Wave Beamforming for Mobile Interactive Virtual Reality
topic Networking and Internet Architecture
Signal Processing
url https://arxiv.org/abs/2212.05865