360° Stereo Image Composition with Depth Adaption

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Huang, Kun, Zhang, Fanglue, Zhao, Junhong, Li, Yiheng, Dodgson, Neil
Format: Preprint
Published: 2022
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866915001932972032
author Huang, Kun
Zhang, Fanglue
Zhao, Junhong
Li, Yiheng
Dodgson, Neil
author_facet Huang, Kun
Zhang, Fanglue
Zhao, Junhong
Li, Yiheng
Dodgson, Neil
contents 360° images and videos have become an economic and popular way to provide VR experiences using real-world content. However, the manipulation of the stereo panoramic content remains less explored. In this paper, we focus on the 360° image composition problem, and develop a solution that can take an object from a stereo image pair and insert it at a given 3D position in a target stereo panorama, with well-preserved geometry information. Our method uses recovered 3D point clouds to guide the composited image generation. More specifically, we observe that using only a one-off operation to insert objects into equirectangular images will never produce satisfactory depth perception and generate ghost artifacts when users are watching the result from different view directions. Therefore, we propose a novel per-view projection method that segments the object in 3D spherical space with the stereo camera pair facing in that direction. A deep depth densification network is proposed to generate depth guidance for the stereo image generation of each view segment according to the desired position and pose of the inserted object. We finally combine the synthesized view segments and blend the objects into the target stereo 360° scene. A user study demonstrates that our method can provide good depth perception and removes ghost artifacts. The per-view solution is a potential paradigm for other content manipulation methods for 360° images and videos.
format Preprint
id arxiv_https___arxiv_org_abs_2212_10062
institution arXiv
publishDate 2022
record_format arxiv
spellingShingle 360° Stereo Image Composition with Depth Adaption
Huang, Kun
Zhang, Fanglue
Zhao, Junhong
Li, Yiheng
Dodgson, Neil
Graphics
360° images and videos have become an economic and popular way to provide VR experiences using real-world content. However, the manipulation of the stereo panoramic content remains less explored. In this paper, we focus on the 360° image composition problem, and develop a solution that can take an object from a stereo image pair and insert it at a given 3D position in a target stereo panorama, with well-preserved geometry information. Our method uses recovered 3D point clouds to guide the composited image generation. More specifically, we observe that using only a one-off operation to insert objects into equirectangular images will never produce satisfactory depth perception and generate ghost artifacts when users are watching the result from different view directions. Therefore, we propose a novel per-view projection method that segments the object in 3D spherical space with the stereo camera pair facing in that direction. A deep depth densification network is proposed to generate depth guidance for the stereo image generation of each view segment according to the desired position and pose of the inserted object. We finally combine the synthesized view segments and blend the objects into the target stereo 360° scene. A user study demonstrates that our method can provide good depth perception and removes ghost artifacts. The per-view solution is a potential paradigm for other content manipulation methods for 360° images and videos.
title 360° Stereo Image Composition with Depth Adaption
topic Graphics
url https://arxiv.org/abs/2212.10062