Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Wang, Zihan, Yoshinaga, Naoki
Format: Preprint
Veröffentlicht: 2022
Schlagworte:
Online-Zugang:https://arxiv.org/abs/2212.10935
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
_version_ 1866929531663679488
author Wang, Zihan
Yoshinaga, Naoki
author_facet Wang, Zihan
Yoshinaga, Naoki
contents Esports, a sports competition on video games, has become one of the most important sporting events. Although esports play logs have been accumulated, only a small portion of them accompany text commentaries for the audience to retrieve and understand the plays. In this study, we therefore introduce the task of generating game commentaries from esports' data records. We first build large-scale esports data-to-text datasets that pair structured data and commentaries from a popular esports game, League of Legends. We then evaluate Transformer-based models to generate game commentaries from structured data records, while examining the impact of the pre-trained language models. Evaluation results on our dataset revealed the challenges of this novel task. We will release our dataset to boost potential research in the data-to-text generation community.
format Preprint
id arxiv_https___arxiv_org_abs_2212_10935
institution arXiv
publishDate 2022
record_format arxiv
spellingShingle Commentary Generation from Data Records of Multiplayer Strategy Esports Game
Wang, Zihan
Yoshinaga, Naoki
Computation and Language
Esports, a sports competition on video games, has become one of the most important sporting events. Although esports play logs have been accumulated, only a small portion of them accompany text commentaries for the audience to retrieve and understand the plays. In this study, we therefore introduce the task of generating game commentaries from esports' data records. We first build large-scale esports data-to-text datasets that pair structured data and commentaries from a popular esports game, League of Legends. We then evaluate Transformer-based models to generate game commentaries from structured data records, while examining the impact of the pre-trained language models. Evaluation results on our dataset revealed the challenges of this novel task. We will release our dataset to boost potential research in the data-to-text generation community.
title Commentary Generation from Data Records of Multiplayer Strategy Esports Game
topic Computation and Language
url https://arxiv.org/abs/2212.10935