Development and Evaluation of a Learning-based Model for Real-time Haptic Texture Rendering

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Heravi, Negin, Culbertson, Heather, Okamura, Allison M., Bohg, Jeannette
Format: Preprint
Published: 2022
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866911810993520640
author Heravi, Negin
Culbertson, Heather
Okamura, Allison M.
Bohg, Jeannette
author_facet Heravi, Negin
Culbertson, Heather
Okamura, Allison M.
Bohg, Jeannette
contents Current Virtual Reality (VR) environments lack the rich haptic signals that humans experience during real-life interactions, such as the sensation of texture during lateral movement on a surface. Adding realistic haptic textures to VR environments requires a model that generalizes to variations of a user's interaction and to the wide variety of existing textures in the world. Current methodologies for haptic texture rendering exist, but they usually develop one model per texture, resulting in low scalability. We present a deep learning-based action-conditional model for haptic texture rendering and evaluate its perceptual performance in rendering realistic texture vibrations through a multi part human user study. This model is unified over all materials and uses data from a vision-based tactile sensor (GelSight) to render the appropriate surface conditioned on the user's action in real time. For rendering texture, we use a high-bandwidth vibrotactile transducer attached to a 3D Systems Touch device. The result of our user study shows that our learning-based method creates high-frequency texture renderings with comparable or better quality than state-of-the-art methods without the need for learning a separate model per texture. Furthermore, we show that the method is capable of rendering previously unseen textures using a single GelSight image of their surface.
format Preprint
id arxiv_https___arxiv_org_abs_2212_13332
institution arXiv
publishDate 2022
record_format arxiv
spellingShingle Development and Evaluation of a Learning-based Model for Real-time Haptic Texture Rendering
Heravi, Negin
Culbertson, Heather
Okamura, Allison M.
Bohg, Jeannette
Robotics
Human-Computer Interaction
Machine Learning
Current Virtual Reality (VR) environments lack the rich haptic signals that humans experience during real-life interactions, such as the sensation of texture during lateral movement on a surface. Adding realistic haptic textures to VR environments requires a model that generalizes to variations of a user's interaction and to the wide variety of existing textures in the world. Current methodologies for haptic texture rendering exist, but they usually develop one model per texture, resulting in low scalability. We present a deep learning-based action-conditional model for haptic texture rendering and evaluate its perceptual performance in rendering realistic texture vibrations through a multi part human user study. This model is unified over all materials and uses data from a vision-based tactile sensor (GelSight) to render the appropriate surface conditioned on the user's action in real time. For rendering texture, we use a high-bandwidth vibrotactile transducer attached to a 3D Systems Touch device. The result of our user study shows that our learning-based method creates high-frequency texture renderings with comparable or better quality than state-of-the-art methods without the need for learning a separate model per texture. Furthermore, we show that the method is capable of rendering previously unseen textures using a single GelSight image of their surface.
title Development and Evaluation of a Learning-based Model for Real-time Haptic Texture Rendering
topic Robotics
Human-Computer Interaction
Machine Learning
url https://arxiv.org/abs/2212.13332