Lightweight Lattice Boltzmann

Fuente: arXiv
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Hauptverfasser: Tiribocchi, Adriano, Montessori, Andrea, Amati, Giorgio, Bernaschi, Massimo, Bonaccorso, Fabio, Orlandini, Sergio, Succi, Sauro, Lauricella, Marco
Format: Preprint
Veröffentlicht: 2023
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author Tiribocchi, Adriano
Montessori, Andrea
Amati, Giorgio
Bernaschi, Massimo
Bonaccorso, Fabio
Orlandini, Sergio
Succi, Sauro
Lauricella, Marco
author_facet Tiribocchi, Adriano
Montessori, Andrea
Amati, Giorgio
Bernaschi, Massimo
Bonaccorso, Fabio
Orlandini, Sergio
Succi, Sauro
Lauricella, Marco
contents A GPU-accelerated version of the lattice Boltzmann method for efficient simulation of soft materials is introduced. Unlike standard approaches, this method reconstructs the distribution functions from available hydrodynamic variables (density, momentum, and pressure tensor) without storing the full set of discrete populations. This scheme shows satisfactory numerical stability, significantly lower memory requirements, and data access cost. A series of benchmark tests of relevance to soft matter, such as collisions of fluid droplets, is discussed to validate the method. The results can be of particular interest for high-performance simulations of soft matter systems on future exascale computers.
format Preprint
id arxiv_https___arxiv_org_abs_2301_01622
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Lightweight Lattice Boltzmann
Tiribocchi, Adriano
Montessori, Andrea
Amati, Giorgio
Bernaschi, Massimo
Bonaccorso, Fabio
Orlandini, Sergio
Succi, Sauro
Lauricella, Marco
Fluid Dynamics
Soft Condensed Matter
Computational Physics
A GPU-accelerated version of the lattice Boltzmann method for efficient simulation of soft materials is introduced. Unlike standard approaches, this method reconstructs the distribution functions from available hydrodynamic variables (density, momentum, and pressure tensor) without storing the full set of discrete populations. This scheme shows satisfactory numerical stability, significantly lower memory requirements, and data access cost. A series of benchmark tests of relevance to soft matter, such as collisions of fluid droplets, is discussed to validate the method. The results can be of particular interest for high-performance simulations of soft matter systems on future exascale computers.
title Lightweight Lattice Boltzmann
topic Fluid Dynamics
Soft Condensed Matter
Computational Physics
url https://arxiv.org/abs/2301.01622