A Characterization of Complexity in Public Goods Games

Fuente: arXiv
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Auteur principal: Gilboa, Matan
Format: Preprint
Publié: 2023
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author Gilboa, Matan
author_facet Gilboa, Matan
contents We complete the characterization of the computational complexity of equilibrium in public goods games on graphs. In this model, each vertex represents an agent deciding whether to produce a public good, with utility defined by a "best-response pattern" determining the best response to any number of productive neighbors. We prove that the equilibrium problem is NP-complete for every finite non-monotone best-response pattern. This answers the open problem of [Gilboa and Nisan, 2022], and completes the answer to a question raised by [Papadimitriou and Peng, 2021], for all finite best-response patterns.
format Preprint
id arxiv_https___arxiv_org_abs_2301_11580
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle A Characterization of Complexity in Public Goods Games
Gilboa, Matan
Computer Science and Game Theory
91A68 (Primary), 68Q17 (Secondary)
F.2.0
We complete the characterization of the computational complexity of equilibrium in public goods games on graphs. In this model, each vertex represents an agent deciding whether to produce a public good, with utility defined by a "best-response pattern" determining the best response to any number of productive neighbors. We prove that the equilibrium problem is NP-complete for every finite non-monotone best-response pattern. This answers the open problem of [Gilboa and Nisan, 2022], and completes the answer to a question raised by [Papadimitriou and Peng, 2021], for all finite best-response patterns.
title A Characterization of Complexity in Public Goods Games
topic Computer Science and Game Theory
91A68 (Primary), 68Q17 (Secondary)
F.2.0
url https://arxiv.org/abs/2301.11580