Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame

Fuente: arXiv
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Auteurs principaux: Cmentowski, Sebastian, Karaosmanoglu, Sukran, Nacke, Lennart, Steinicke, Frank, Krüger, Jens
Format: Preprint
Publié: 2023
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author Cmentowski, Sebastian
Karaosmanoglu, Sukran
Nacke, Lennart
Steinicke, Frank
Krüger, Jens
author_facet Cmentowski, Sebastian
Karaosmanoglu, Sukran
Nacke, Lennart
Steinicke, Frank
Krüger, Jens
contents Virtual Reality (VR) exergames can increase engagement in and motivation for physical activities. Most VR exergames focus on the upper body because many VR setups only track the users' heads and hands. To become a serious alternative to existing exercise programs, VR exergames must provide a balanced workout and train the lower limbs, too. To address this issue, we built a VR exergame focused on vertical jump training to explore full-body exercise applications. To create a safe and effective training, nine domain experts participated in our prototype design. Our mixed-methods study confirms that the jump-centered exercises provided a worthy challenge and positive player experience, indicating long-term retention. Based on our findings, we present five design implications to guide future work: avoid an unintended forward drift, consider technical constraints, address safety concerns in full-body VR exergames, incorporate rhythmic elements with fluent movement patterns, adapt difficulty to players' fitness progression status.
format Preprint
id arxiv_https___arxiv_org_abs_2302_02803
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame
Cmentowski, Sebastian
Karaosmanoglu, Sukran
Nacke, Lennart
Steinicke, Frank
Krüger, Jens
Human-Computer Interaction
Virtual Reality (VR) exergames can increase engagement in and motivation for physical activities. Most VR exergames focus on the upper body because many VR setups only track the users' heads and hands. To become a serious alternative to existing exercise programs, VR exergames must provide a balanced workout and train the lower limbs, too. To address this issue, we built a VR exergame focused on vertical jump training to explore full-body exercise applications. To create a safe and effective training, nine domain experts participated in our prototype design. Our mixed-methods study confirms that the jump-centered exercises provided a worthy challenge and positive player experience, indicating long-term retention. Based on our findings, we present five design implications to guide future work: avoid an unintended forward drift, consider technical constraints, address safety concerns in full-body VR exergames, incorporate rhythmic elements with fluent movement patterns, adapt difficulty to players' fitness progression status.
title Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame
topic Human-Computer Interaction
url https://arxiv.org/abs/2302.02803