Hierarchical Generative Adversarial Imitation Learning with Mid-level Input Generation for Autonomous Driving on Urban Environments

Fuente: arXiv
Salvato in:
Dettagli Bibliografici
Autori principali: Couto, Gustavo Claudio Karl, Antonelo, Eric Aislan
Natura: Preprint
Pubblicazione: 2023
Soggetti:
Accesso online:
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866909306465550336
author Couto, Gustavo Claudio Karl
Antonelo, Eric Aislan
author_facet Couto, Gustavo Claudio Karl
Antonelo, Eric Aislan
contents Deriving robust control policies for realistic urban navigation scenarios is not a trivial task. In an end-to-end approach, these policies must map high-dimensional images from the vehicle's cameras to low-level actions such as steering and throttle. While pure Reinforcement Learning (RL) approaches are based exclusively on engineered rewards, Generative Adversarial Imitation Learning (GAIL) agents learn from expert demonstrations while interacting with the environment, which favors GAIL on tasks for which a reward signal is difficult to derive, such as autonomous driving. However, training deep networks directly from raw images on RL tasks is known to be unstable and troublesome. To deal with that, this work proposes a hierarchical GAIL-based architecture (hGAIL) which decouples representation learning from the driving task to solve the autonomous navigation of a vehicle. The proposed architecture consists of two modules: a GAN (Generative Adversarial Net) which generates an abstract mid-level input representation, which is the Bird's-Eye View (BEV) from the surroundings of the vehicle; and the GAIL which learns to control the vehicle based on the BEV predictions from the GAN as input. hGAIL is able to learn both the policy and the mid-level representation simultaneously as the agent interacts with the environment. Our experiments made in the CARLA simulation environment have shown that GAIL exclusively from cameras (without BEV) fails to even learn the task, while hGAIL, after training exclusively on one city, was able to autonomously navigate successfully in 98% of the intersections of a new city not used in training phase. Videos and code available at: https://sites.google.com/view/hgail
format Preprint
id arxiv_https___arxiv_org_abs_2302_04823
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Hierarchical Generative Adversarial Imitation Learning with Mid-level Input Generation for Autonomous Driving on Urban Environments
Couto, Gustavo Claudio Karl
Antonelo, Eric Aislan
Machine Learning
Artificial Intelligence
Robotics
Deriving robust control policies for realistic urban navigation scenarios is not a trivial task. In an end-to-end approach, these policies must map high-dimensional images from the vehicle's cameras to low-level actions such as steering and throttle. While pure Reinforcement Learning (RL) approaches are based exclusively on engineered rewards, Generative Adversarial Imitation Learning (GAIL) agents learn from expert demonstrations while interacting with the environment, which favors GAIL on tasks for which a reward signal is difficult to derive, such as autonomous driving. However, training deep networks directly from raw images on RL tasks is known to be unstable and troublesome. To deal with that, this work proposes a hierarchical GAIL-based architecture (hGAIL) which decouples representation learning from the driving task to solve the autonomous navigation of a vehicle. The proposed architecture consists of two modules: a GAN (Generative Adversarial Net) which generates an abstract mid-level input representation, which is the Bird's-Eye View (BEV) from the surroundings of the vehicle; and the GAIL which learns to control the vehicle based on the BEV predictions from the GAN as input. hGAIL is able to learn both the policy and the mid-level representation simultaneously as the agent interacts with the environment. Our experiments made in the CARLA simulation environment have shown that GAIL exclusively from cameras (without BEV) fails to even learn the task, while hGAIL, after training exclusively on one city, was able to autonomously navigate successfully in 98% of the intersections of a new city not used in training phase. Videos and code available at: https://sites.google.com/view/hgail
title Hierarchical Generative Adversarial Imitation Learning with Mid-level Input Generation for Autonomous Driving on Urban Environments
topic Machine Learning
Artificial Intelligence
Robotics
url https://arxiv.org/abs/2302.04823