Improvement of attention in subjects diagnosed with hyperkinetic syndrome using BIOVIT Simulator

Fuente: arXiv
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Autor principal: Salas-Guerra, Cesar R
Formato: Preprint
Publicado: 2023
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author Salas-Guerra, Cesar R
author_facet Salas-Guerra, Cesar R
contents This study aimed to stimulate the brain's executive function through a series of tasks and rules based on dynamic perceptual stimuli using the Biotechnology Virtual Immersion Simulator (BIOVIT) and thus evaluate its usefulness to maintain and increase attention levels in subjects diagnosed with hyperkinetic syndrome. With a quantitative methodology framed in a longitudinal trend design, the cause of the exposure-outcome relationships was studied using the BIOVIT simulator. Exploratory analysis of oscillatory brain activity was measured using a graphical recording of brain electrical activity and attention levels. Data consisted of 77,566 observations from n = 18 separately studied participants. The findings established that the BIOVIT simulator maintained and increased the attention levels of the participants by 77.8%. Furthermore, the hypothesis was tested that virtual reality immersion technologies significantly affect attention levels in participants aged 8 to 12. The evidence shows that the BIOVIT simulator is an alternative to developing learning methodologies in vulnerable populations. The low implementation costs and the diversity of academic applications may allow schools in developing countries to solve this problem that afflicts thousands of children with attention deficit and hyperactivity disorder.
format Preprint
id arxiv_https___arxiv_org_abs_2302_05562
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Improvement of attention in subjects diagnosed with hyperkinetic syndrome using BIOVIT Simulator
Salas-Guerra, Cesar R
Human-Computer Interaction
Computers and Society
Neurons and Cognition
This study aimed to stimulate the brain's executive function through a series of tasks and rules based on dynamic perceptual stimuli using the Biotechnology Virtual Immersion Simulator (BIOVIT) and thus evaluate its usefulness to maintain and increase attention levels in subjects diagnosed with hyperkinetic syndrome. With a quantitative methodology framed in a longitudinal trend design, the cause of the exposure-outcome relationships was studied using the BIOVIT simulator. Exploratory analysis of oscillatory brain activity was measured using a graphical recording of brain electrical activity and attention levels. Data consisted of 77,566 observations from n = 18 separately studied participants. The findings established that the BIOVIT simulator maintained and increased the attention levels of the participants by 77.8%. Furthermore, the hypothesis was tested that virtual reality immersion technologies significantly affect attention levels in participants aged 8 to 12. The evidence shows that the BIOVIT simulator is an alternative to developing learning methodologies in vulnerable populations. The low implementation costs and the diversity of academic applications may allow schools in developing countries to solve this problem that afflicts thousands of children with attention deficit and hyperactivity disorder.
title Improvement of attention in subjects diagnosed with hyperkinetic syndrome using BIOVIT Simulator
topic Human-Computer Interaction
Computers and Society
Neurons and Cognition
url https://arxiv.org/abs/2302.05562