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Main Authors: Rack, Christian, Kobs, Konstantin, Fernando, Tamara, Hotho, Andreas, Latoschik, Marc Erich
Format: Preprint
Published: 2023
Subjects:
Online Access:https://arxiv.org/abs/2302.07517
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author Rack, Christian
Kobs, Konstantin
Fernando, Tamara
Hotho, Andreas
Latoschik, Marc Erich
author_facet Rack, Christian
Kobs, Konstantin
Fernando, Tamara
Hotho, Andreas
Latoschik, Marc Erich
contents Various machine learning approaches have proven to be useful for user verification and identification based on motion data in eXtended Reality (XR). However, their real-world application still faces significant challenges concerning versatility, i.e., in terms of extensibility and generalization capability. This article presents a solution that is both extensible to new users without expensive retraining, and that generalizes well across different sessions, devices, and user tasks. To this end, we developed a similarity-learning model and pretrained it on the "Who Is Alyx?" dataset. This dataset features a wide array of tasks and hence motions from users playing the VR game "Half-Life: Alyx". In contrast to previous works, we used a dedicated set of users for model validation and final evaluation. Furthermore, we extended this evaluation using an independent dataset that features completely different users, tasks, and three different XR devices. In comparison with a traditional classification-learning baseline, our model shows superior performance, especially in scenarios with limited enrollment data. The pretraining process allows immediate deployment in a diverse range of XR applications while maintaining high versatility. Looking ahead, our approach paves the way for easy integration of pretrained motion-based identification models in production XR systems.
format Preprint
id arxiv_https___arxiv_org_abs_2302_07517
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Versatile User Identification in Extended Reality using Pretrained Similarity-Learning
Rack, Christian
Kobs, Konstantin
Fernando, Tamara
Hotho, Andreas
Latoschik, Marc Erich
Human-Computer Interaction
Machine Learning
Various machine learning approaches have proven to be useful for user verification and identification based on motion data in eXtended Reality (XR). However, their real-world application still faces significant challenges concerning versatility, i.e., in terms of extensibility and generalization capability. This article presents a solution that is both extensible to new users without expensive retraining, and that generalizes well across different sessions, devices, and user tasks. To this end, we developed a similarity-learning model and pretrained it on the "Who Is Alyx?" dataset. This dataset features a wide array of tasks and hence motions from users playing the VR game "Half-Life: Alyx". In contrast to previous works, we used a dedicated set of users for model validation and final evaluation. Furthermore, we extended this evaluation using an independent dataset that features completely different users, tasks, and three different XR devices. In comparison with a traditional classification-learning baseline, our model shows superior performance, especially in scenarios with limited enrollment data. The pretraining process allows immediate deployment in a diverse range of XR applications while maintaining high versatility. Looking ahead, our approach paves the way for easy integration of pretrained motion-based identification models in production XR systems.
title Versatile User Identification in Extended Reality using Pretrained Similarity-Learning
topic Human-Computer Interaction
Machine Learning
url https://arxiv.org/abs/2302.07517