Game Intelligence: Theory and Computation

Fuente: arXiv
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Autor principal: Seven, Mehmet Mars
Formato: Preprint
Publicado: 2023
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author Seven, Mehmet Mars
author_facet Seven, Mehmet Mars
contents In this paper, I formalize intelligence measurement in games by introducing mechanisms that assign a real number -- interpreted as an intelligence score -- to each player in a game. This score quantifies the ex-post strategic ability of the players based on empirically observable information, such as the actions of the players, the game's outcome, strength of the players, and a reference oracle machine such as a chess-playing artificial intelligence system. Specifically, I introduce two main concepts: first, the Game Intelligence (GI) mechanism, which quantifies a player's intelligence in a game by considering not only the game's outcome but also the "mistakes" made during the game according to the reference machine's intelligence. Second, I define gamingproofness, a practical and computational concept of strategyproofness. To illustrate the GI mechanism, I apply it to an extensive dataset comprising over a billion chess moves, including over a million moves made by top 20 grandmasters in history. Notably, Magnus Carlsen emerges with the highest GI score among all world championship games included in the dataset. In machine-vs-machine games, the well-known chess engine Stockfish comes out on top.
format Preprint
id arxiv_https___arxiv_org_abs_2302_13937
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Game Intelligence: Theory and Computation
Seven, Mehmet Mars
Theoretical Economics
Computer Science and Game Theory
91A06, 68T37
I.2.11; J.4
In this paper, I formalize intelligence measurement in games by introducing mechanisms that assign a real number -- interpreted as an intelligence score -- to each player in a game. This score quantifies the ex-post strategic ability of the players based on empirically observable information, such as the actions of the players, the game's outcome, strength of the players, and a reference oracle machine such as a chess-playing artificial intelligence system. Specifically, I introduce two main concepts: first, the Game Intelligence (GI) mechanism, which quantifies a player's intelligence in a game by considering not only the game's outcome but also the "mistakes" made during the game according to the reference machine's intelligence. Second, I define gamingproofness, a practical and computational concept of strategyproofness. To illustrate the GI mechanism, I apply it to an extensive dataset comprising over a billion chess moves, including over a million moves made by top 20 grandmasters in history. Notably, Magnus Carlsen emerges with the highest GI score among all world championship games included in the dataset. In machine-vs-machine games, the well-known chess engine Stockfish comes out on top.
title Game Intelligence: Theory and Computation
topic Theoretical Economics
Computer Science and Game Theory
91A06, 68T37
I.2.11; J.4
url https://arxiv.org/abs/2302.13937