BIG Hype: Best Intervention in Games via Distributed Hypergradient Descent

Fuente: arXiv
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Autores principales: Grontas, Panagiotis D., Belgioioso, Giuseppe, Cenedese, Carlo, Fochesato, Marta, Lygeros, John, Dörfler, Florian
Formato: Preprint
Publicado: 2023
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author Grontas, Panagiotis D.
Belgioioso, Giuseppe
Cenedese, Carlo
Fochesato, Marta
Lygeros, John
Dörfler, Florian
author_facet Grontas, Panagiotis D.
Belgioioso, Giuseppe
Cenedese, Carlo
Fochesato, Marta
Lygeros, John
Dörfler, Florian
contents Hierarchical decision making problems, such as bilevel programs and Stackelberg games, are attracting increasing interest in both the engineering and machine learning communities. Yet, existing solution methods lack either convergence guarantees or computational efficiency, due to the absence of smoothness and convexity. In this work, we bridge this gap by designing a first-order hypergradient-based algorithm for Stackelberg games and mathematically establishing its convergence using tools from nonsmooth analysis. To evaluate the \textit{hypergradient}, namely, the gradient of the upper-level objective, we develop an online scheme that simultaneously computes the lower-level equilibrium and its Jacobian. Crucially, this scheme exploits and preserves the original hierarchical and distributed structure of the problem, which renders it scalable and privacy-preserving. We numerically verify the computational efficiency and scalability of our algorithm on a large-scale hierarchical demand-response model.
format Preprint
id arxiv_https___arxiv_org_abs_2303_01101
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle BIG Hype: Best Intervention in Games via Distributed Hypergradient Descent
Grontas, Panagiotis D.
Belgioioso, Giuseppe
Cenedese, Carlo
Fochesato, Marta
Lygeros, John
Dörfler, Florian
Optimization and Control
Hierarchical decision making problems, such as bilevel programs and Stackelberg games, are attracting increasing interest in both the engineering and machine learning communities. Yet, existing solution methods lack either convergence guarantees or computational efficiency, due to the absence of smoothness and convexity. In this work, we bridge this gap by designing a first-order hypergradient-based algorithm for Stackelberg games and mathematically establishing its convergence using tools from nonsmooth analysis. To evaluate the \textit{hypergradient}, namely, the gradient of the upper-level objective, we develop an online scheme that simultaneously computes the lower-level equilibrium and its Jacobian. Crucially, this scheme exploits and preserves the original hierarchical and distributed structure of the problem, which renders it scalable and privacy-preserving. We numerically verify the computational efficiency and scalability of our algorithm on a large-scale hierarchical demand-response model.
title BIG Hype: Best Intervention in Games via Distributed Hypergradient Descent
topic Optimization and Control
url https://arxiv.org/abs/2303.01101