iBall: Augmenting Basketball Videos with Gaze-moderated Embedded Visualizations

Fuente: arXiv
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Main Authors: Zhu-Tian, Chen, Yang, Qisen, Shan, Jiarui, Lin, Tica, Beyer, Johanna, Xia, Haijun, Pfister, Hanspeter
Format: Preprint
Published: 2023
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author Zhu-Tian, Chen
Yang, Qisen
Shan, Jiarui
Lin, Tica
Beyer, Johanna
Xia, Haijun
Pfister, Hanspeter
author_facet Zhu-Tian, Chen
Yang, Qisen
Shan, Jiarui
Lin, Tica
Beyer, Johanna
Xia, Haijun
Pfister, Hanspeter
contents We present iBall, a basketball video-watching system that leverages gaze-moderated embedded visualizations to facilitate game understanding and engagement of casual fans. Video broadcasting and online video platforms make watching basketball games increasingly accessible. Yet, for new or casual fans, watching basketball videos is often confusing due to their limited basketball knowledge and the lack of accessible, on-demand information to resolve their confusion. To assist casual fans in watching basketball videos, we compared the game-watching behaviors of casual and die-hard fans in a formative study and developed iBall based on the fndings. iBall embeds visualizations into basketball videos using a computer vision pipeline, and automatically adapts the visualizations based on the game context and users' gaze, helping casual fans appreciate basketball games without being overwhelmed. We confrmed the usefulness, usability, and engagement of iBall in a study with 16 casual fans, and further collected feedback from 8 die-hard fans.
format Preprint
id arxiv_https___arxiv_org_abs_2303_03476
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle iBall: Augmenting Basketball Videos with Gaze-moderated Embedded Visualizations
Zhu-Tian, Chen
Yang, Qisen
Shan, Jiarui
Lin, Tica
Beyer, Johanna
Xia, Haijun
Pfister, Hanspeter
Human-Computer Interaction
Graphics
We present iBall, a basketball video-watching system that leverages gaze-moderated embedded visualizations to facilitate game understanding and engagement of casual fans. Video broadcasting and online video platforms make watching basketball games increasingly accessible. Yet, for new or casual fans, watching basketball videos is often confusing due to their limited basketball knowledge and the lack of accessible, on-demand information to resolve their confusion. To assist casual fans in watching basketball videos, we compared the game-watching behaviors of casual and die-hard fans in a formative study and developed iBall based on the fndings. iBall embeds visualizations into basketball videos using a computer vision pipeline, and automatically adapts the visualizations based on the game context and users' gaze, helping casual fans appreciate basketball games without being overwhelmed. We confrmed the usefulness, usability, and engagement of iBall in a study with 16 casual fans, and further collected feedback from 8 die-hard fans.
title iBall: Augmenting Basketball Videos with Gaze-moderated Embedded Visualizations
topic Human-Computer Interaction
Graphics
url https://arxiv.org/abs/2303.03476