3DInAction: Understanding Human Actions in 3D Point Clouds

Fuente: arXiv
Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Ben-Shabat, Yizhak, Shrout, Oren, Gould, Stephen
Format: Preprint
Veröffentlicht: 2023
Schlagworte:
Online-Zugang:
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
_version_ 1866913289937616896
author Ben-Shabat, Yizhak
Shrout, Oren
Gould, Stephen
author_facet Ben-Shabat, Yizhak
Shrout, Oren
Gould, Stephen
contents We propose a novel method for 3D point cloud action recognition. Understanding human actions in RGB videos has been widely studied in recent years, however, its 3D point cloud counterpart remains under-explored. This is mostly due to the inherent limitation of the point cloud data modality -- lack of structure, permutation invariance, and varying number of points -- which makes it difficult to learn a spatio-temporal representation. To address this limitation, we propose the 3DinAction pipeline that first estimates patches moving in time (t-patches) as a key building block, alongside a hierarchical architecture that learns an informative spatio-temporal representation. We show that our method achieves improved performance on existing datasets, including DFAUST and IKEA ASM. Code is publicly available at https://github.com/sitzikbs/3dincaction.
format Preprint
id arxiv_https___arxiv_org_abs_2303_06346
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle 3DInAction: Understanding Human Actions in 3D Point Clouds
Ben-Shabat, Yizhak
Shrout, Oren
Gould, Stephen
Computer Vision and Pattern Recognition
We propose a novel method for 3D point cloud action recognition. Understanding human actions in RGB videos has been widely studied in recent years, however, its 3D point cloud counterpart remains under-explored. This is mostly due to the inherent limitation of the point cloud data modality -- lack of structure, permutation invariance, and varying number of points -- which makes it difficult to learn a spatio-temporal representation. To address this limitation, we propose the 3DinAction pipeline that first estimates patches moving in time (t-patches) as a key building block, alongside a hierarchical architecture that learns an informative spatio-temporal representation. We show that our method achieves improved performance on existing datasets, including DFAUST and IKEA ASM. Code is publicly available at https://github.com/sitzikbs/3dincaction.
title 3DInAction: Understanding Human Actions in 3D Point Clouds
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2303.06346