Disconnected from Reality: Do the core concepts of the metaverse exclude disabled individuals?
Fuente:
arXiv
Saved in:
| Main Author: | Quinlan, Mark |
|---|---|
| Format: | Preprint |
| Published: |
2023
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
The efficacy potential of cyber security advice as presented in news articles
by: Quinlan, Mark, et al.
Published: (2023)
by: Quinlan, Mark, et al.
Published: (2023)
Performance and Metacognition Disconnect when Reasoning in Human-AI Interaction
by: Fernandes, Daniela, et al.
Published: (2024)
by: Fernandes, Daniela, et al.
Published: (2024)
Believing vs. Achieving -- The Disconnect between Efficacy Beliefs and Collaborative Outcomes
by: Spitzer, Philipp, et al.
Published: (2026)
by: Spitzer, Philipp, et al.
Published: (2026)
Music-triggered fashion design: from songs to the metaverse
by: Delgado, Martina, et al.
Published: (2024)
by: Delgado, Martina, et al.
Published: (2024)
Virtual Reality for Action Evaluation
by: Garcia, Mario De Lucas, et al.
Published: (2024)
by: Garcia, Mario De Lucas, et al.
Published: (2024)
Transient Non-Use: How People in Migration Experience Digital Disconnection
by: Leuenberger, Jonathan, et al.
Published: (2026)
by: Leuenberger, Jonathan, et al.
Published: (2026)
When more precision is worse: Do people recognize inadequate scene representations in concept-based explainable AI?
by: Müller, Romy, et al.
Published: (2026)
by: Müller, Romy, et al.
Published: (2026)
Differential Perspectives: Epistemic Disconnects Surrounding the US Census Bureau's Use of Differential Privacy
by: boyd, danah, et al.
Published: (2026)
by: boyd, danah, et al.
Published: (2026)
MIRAGE: Enabling Real-Time Automotive Mediated Reality
by: Jansen, Pascal, et al.
Published: (2026)
by: Jansen, Pascal, et al.
Published: (2026)
Non-urgent Messages Do Not Jump into My Headset Suddenly! Adaptive Notification Design in Mixed Reality
by: Zheng, Jingyao, et al.
Published: (2026)
by: Zheng, Jingyao, et al.
Published: (2026)
Using Virtual Reality as a Simulation Tool for Augmented Reality Virtual Windows: Effects on Cognitive Workload and Task Performance
by: Liu, Tianyu, et al.
Published: (2024)
by: Liu, Tianyu, et al.
Published: (2024)
When Do We Feel Present in a Virtual Reality? Towards Sensitivity and User Acceptance of Presence Questionnaires
by: Degenhard, Annalisa, et al.
Published: (2025)
by: Degenhard, Annalisa, et al.
Published: (2025)
Mind Games! Exploring the Impact of Dark Patterns in Mixed Reality Scenarios
by: Meinhardt, Luca-Maxim, et al.
Published: (2025)
by: Meinhardt, Luca-Maxim, et al.
Published: (2025)
Speak with Confidence: Designing an Augmented Reality Training Tool for Public Speaking
by: Jim, Mark Edison, et al.
Published: (2025)
by: Jim, Mark Edison, et al.
Published: (2025)
Augmented Reality Indoor Wayfinding in Hospital Environments An Empirical Study on Navigation Efficiency, User Experience, and Cognitive Load
by: Liu, Kai, et al.
Published: (2025)
by: Liu, Kai, et al.
Published: (2025)
Exploring the Perspectives of Social VR-Aware Non-Parent Adults and Parents on Children's Use of Social Virtual Reality
by: Fiani, Cristina, et al.
Published: (2025)
by: Fiani, Cristina, et al.
Published: (2025)
The Virtual Reality Koinos Method: Analysis of Symmetrical Dyadic Collaboration in Virtual Reality from the perspective of communication models
by: Minder, Eloise, et al.
Published: (2025)
by: Minder, Eloise, et al.
Published: (2025)
When concept-based XAI is imprecise: Do people distinguish between generalisations and misrepresentations?
by: Müller, Romy
Published: (2025)
by: Müller, Romy
Published: (2025)
Outpace Reality: A Novel Augmented-Walking Technique for Virtual Reality Games
by: Cmentowski, Sebastian, et al.
Published: (2025)
by: Cmentowski, Sebastian, et al.
Published: (2025)
Designing a Virtual Reality Training Apprenticeship for Cold Spray Advanced Manufacturing
by: Nasri, Mahsa, et al.
Published: (2024)
by: Nasri, Mahsa, et al.
Published: (2024)
Studying Mobile Spatial Collaboration across Video Calls and Augmented Reality
by: Vanukuru, Rishi, et al.
Published: (2026)
by: Vanukuru, Rishi, et al.
Published: (2026)
AZRA: Extending the Affective Capabilities of Zoomorphic Robots using Augmented Reality
by: Macdonald, Shaun, et al.
Published: (2025)
by: Macdonald, Shaun, et al.
Published: (2025)
eHMI for All -- Investigating the Effect of External Communication of Automated Vehicles on Pedestrians, Manual Drivers, and Cyclists in Virtual Reality
by: Colley, Mark, et al.
Published: (2026)
by: Colley, Mark, et al.
Published: (2026)
Towards softerware: Enabling personalization of interactive data representations for users with disabilities
by: Elavsky, Frank, et al.
Published: (2025)
by: Elavsky, Frank, et al.
Published: (2025)
Assistive XR research for disability at ACM ASSETS: A Scoping Review
by: Jain, Puneet
Published: (2025)
by: Jain, Puneet
Published: (2025)
Self-Centering 3-DoF Feet Controller for Hands-Free Locomotion Control in Telepresence and Virtual Reality
by: Memmesheimer, Raphael, et al.
Published: (2024)
by: Memmesheimer, Raphael, et al.
Published: (2024)
Reality Copilot: Voice-First Human-AI Collaboration in Mixed Reality Using Large Multimodal Models
by: Yu, Liuchuan, et al.
Published: (2026)
by: Yu, Liuchuan, et al.
Published: (2026)
Assessing User Apprehensions About Mixed Reality Artifacts and Applications: The Mixed Reality Concerns (MRC) Questionnaire
by: Katins, Christopher, et al.
Published: (2024)
by: Katins, Christopher, et al.
Published: (2024)
Virtual Reality for Urban Walkability Assessment
by: Pham, Viet Hung, et al.
Published: (2025)
by: Pham, Viet Hung, et al.
Published: (2025)
Virtual and Augmented Realities as Symbolic Assemblies
by: Bodon, Charles
Published: (2024)
by: Bodon, Charles
Published: (2024)
Designing Augmented Reality for Preschoolers on the Move
by: Khadka, Supriya, et al.
Published: (2026)
by: Khadka, Supriya, et al.
Published: (2026)
The Second Joint Workshop on Cross Reality
by: Wang, Nanjia, et al.
Published: (2024)
by: Wang, Nanjia, et al.
Published: (2024)
Investigating Encoding and Perspective for Augmented Reality
by: Kandel, Jade, et al.
Published: (2025)
by: Kandel, Jade, et al.
Published: (2025)
Understanding Physical Breakdowns in Virtual Reality
by: Tseng, Wen-Jie
Published: (2024)
by: Tseng, Wen-Jie
Published: (2024)
Perceived Weight of Mediated Reality Sticks
by: Hashiguchi, Satoshi, et al.
Published: (2025)
by: Hashiguchi, Satoshi, et al.
Published: (2025)
Preserving History through Augmented Reality
by: Yang, Annie
Published: (2024)
by: Yang, Annie
Published: (2024)
Traversing Dual Realities: Investigating Techniques for Transitioning 3D Objects between Desktop and Augmented Reality Environments
by: Rau, Tobias, et al.
Published: (2025)
by: Rau, Tobias, et al.
Published: (2025)
JARVIS: A Just-in-Time Augmented Reality VLM-Powered Instruction System for Cross-Reality Task Guidance
by: Sun, Yusi, et al.
Published: (2026)
by: Sun, Yusi, et al.
Published: (2026)
Brain Signatures of Time Perception in Virtual Reality
by: Niknam, Sahar, et al.
Published: (2025)
by: Niknam, Sahar, et al.
Published: (2025)
Unbounded: Object-Boundary Interaction in Mixed Reality
by: Lyu, Zhuoyue, et al.
Published: (2025)
by: Lyu, Zhuoyue, et al.
Published: (2025)
Similar Items
-
The efficacy potential of cyber security advice as presented in news articles
by: Quinlan, Mark, et al.
Published: (2023) -
Performance and Metacognition Disconnect when Reasoning in Human-AI Interaction
by: Fernandes, Daniela, et al.
Published: (2024) -
Believing vs. Achieving -- The Disconnect between Efficacy Beliefs and Collaborative Outcomes
by: Spitzer, Philipp, et al.
Published: (2026) -
Music-triggered fashion design: from songs to the metaverse
by: Delgado, Martina, et al.
Published: (2024) -
Virtual Reality for Action Evaluation
by: Garcia, Mario De Lucas, et al.
Published: (2024)