Location-Free Scene Graph Generation

Fuente: arXiv
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Main Authors: Özsoy, Ege, Holm, Felix, Saleh, Mahdi, Czempiel, Tobias, Pellegrini, Chantal, Navab, Nassir, Busam, Benjamin
Format: Preprint
Published: 2023
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author Özsoy, Ege
Holm, Felix
Saleh, Mahdi
Czempiel, Tobias
Pellegrini, Chantal
Navab, Nassir
Busam, Benjamin
author_facet Özsoy, Ege
Holm, Felix
Saleh, Mahdi
Czempiel, Tobias
Pellegrini, Chantal
Navab, Nassir
Busam, Benjamin
contents Scene Graph Generation (SGG) is a visual understanding task, aiming to describe a scene as a graph of entities and their relationships with each other. Existing works rely on location labels in form of bounding boxes or segmentation masks, increasing annotation costs and limiting dataset expansion. Recognizing that many applications do not require location data, we break this dependency and introduce location-free scene graph generation (LF-SGG). This new task aims at predicting instances of entities, as well as their relationships, without the explicit calculation of their spatial localization. To objectively evaluate the task, the predicted and ground truth scene graphs need to be compared. We solve this NP-hard problem through an efficient branching algorithm. Additionally, we design the first LF-SGG method, Pix2SG, using autoregressive sequence modeling. We demonstrate the effectiveness of our method on three scene graph generation datasets as well as two downstream tasks, image retrieval and visual question answering, and show that our approach is competitive to existing methods while not relying on location cues.
format Preprint
id arxiv_https___arxiv_org_abs_2303_10944
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Location-Free Scene Graph Generation
Özsoy, Ege
Holm, Felix
Saleh, Mahdi
Czempiel, Tobias
Pellegrini, Chantal
Navab, Nassir
Busam, Benjamin
Computer Vision and Pattern Recognition
Scene Graph Generation (SGG) is a visual understanding task, aiming to describe a scene as a graph of entities and their relationships with each other. Existing works rely on location labels in form of bounding boxes or segmentation masks, increasing annotation costs and limiting dataset expansion. Recognizing that many applications do not require location data, we break this dependency and introduce location-free scene graph generation (LF-SGG). This new task aims at predicting instances of entities, as well as their relationships, without the explicit calculation of their spatial localization. To objectively evaluate the task, the predicted and ground truth scene graphs need to be compared. We solve this NP-hard problem through an efficient branching algorithm. Additionally, we design the first LF-SGG method, Pix2SG, using autoregressive sequence modeling. We demonstrate the effectiveness of our method on three scene graph generation datasets as well as two downstream tasks, image retrieval and visual question answering, and show that our approach is competitive to existing methods while not relying on location cues.
title Location-Free Scene Graph Generation
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2303.10944