Online Hitting of Unit Balls and Hypercubes in $\mathbb{R}^d$ using Points from $\mathbb{Z}^d$

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Hauptverfasser: De, Minati, Singh, Satyam
Format: Preprint
Veröffentlicht: 2023
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author De, Minati
Singh, Satyam
author_facet De, Minati
Singh, Satyam
contents We consider the online hitting set problem for the range space $Σ=(\cal X,\cal R)$, where the point set $\cal X$ is known beforehand, but the set $\cal R$ of geometric objects is not known in advance. Here, objects from $\cal R$ arrive one by one. The objective of the problem is to maintain a hitting set of the minimum cardinality by taking irrevocable decisions. In this paper, we consider the problem when objects are unit balls or unit hypercubes in $\mathbb{R}^d$, and the points from $\mathbb{Z}^d$ are used for hitting them. First, we address the case when objects are unit intervals in $\mathbb{R}$ and present an optimal deterministic algorithm with a competitive ratio of~$2$. Then, we consider the case when objects are unit balls. For hitting unit balls in $\mathbb{R}^2$ and $\mathbb{R}^3$, we present $4$ and $14$-competitive deterministic algorithms, respectively. On the other hand, for hitting unit balls in $\mathbb{R}^d$, we propose an $O(d^4)$-competitive deterministic algorithm, and we demonstrate that}, for $d<4$, the competitive ratio of any deterministic algorithm is at least $d+1$. In the end, we explore the case where objects are unit hypercubes. For hitting unit hypercubes in $\mathbb{R}^2$ and $\mathbb{R}^3$, we obtain $4$ and $8$-competitive deterministic algorithms, respectively. For hitting unit hypercubes in $\mathbb{R}^d$ ($d\geq 3$), we present an $O(d^2)$-competitive randomized algorithm. Furthermore, we prove that the competitive ratio of any deterministic algorithm for the problem is at least $d+1$ for any $d\in\mathbb{N}$.
format Preprint
id arxiv_https___arxiv_org_abs_2303_11779
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Online Hitting of Unit Balls and Hypercubes in $\mathbb{R}^d$ using Points from $\mathbb{Z}^d$
De, Minati
Singh, Satyam
Computational Geometry
We consider the online hitting set problem for the range space $Σ=(\cal X,\cal R)$, where the point set $\cal X$ is known beforehand, but the set $\cal R$ of geometric objects is not known in advance. Here, objects from $\cal R$ arrive one by one. The objective of the problem is to maintain a hitting set of the minimum cardinality by taking irrevocable decisions. In this paper, we consider the problem when objects are unit balls or unit hypercubes in $\mathbb{R}^d$, and the points from $\mathbb{Z}^d$ are used for hitting them. First, we address the case when objects are unit intervals in $\mathbb{R}$ and present an optimal deterministic algorithm with a competitive ratio of~$2$. Then, we consider the case when objects are unit balls. For hitting unit balls in $\mathbb{R}^2$ and $\mathbb{R}^3$, we present $4$ and $14$-competitive deterministic algorithms, respectively. On the other hand, for hitting unit balls in $\mathbb{R}^d$, we propose an $O(d^4)$-competitive deterministic algorithm, and we demonstrate that}, for $d<4$, the competitive ratio of any deterministic algorithm is at least $d+1$. In the end, we explore the case where objects are unit hypercubes. For hitting unit hypercubes in $\mathbb{R}^2$ and $\mathbb{R}^3$, we obtain $4$ and $8$-competitive deterministic algorithms, respectively. For hitting unit hypercubes in $\mathbb{R}^d$ ($d\geq 3$), we present an $O(d^2)$-competitive randomized algorithm. Furthermore, we prove that the competitive ratio of any deterministic algorithm for the problem is at least $d+1$ for any $d\in\mathbb{N}$.
title Online Hitting of Unit Balls and Hypercubes in $\mathbb{R}^d$ using Points from $\mathbb{Z}^d$
topic Computational Geometry
url https://arxiv.org/abs/2303.11779