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Main Authors: Menapace, Willi, Siarohin, Aliaksandr, Lathuilière, Stéphane, Achlioptas, Panos, Golyanik, Vladislav, Tulyakov, Sergey, Ricci, Elisa
Format: Preprint
Published: 2023
Subjects:
Online Access:https://arxiv.org/abs/2303.13472
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author Menapace, Willi
Siarohin, Aliaksandr
Lathuilière, Stéphane
Achlioptas, Panos
Golyanik, Vladislav
Tulyakov, Sergey
Ricci, Elisa
author_facet Menapace, Willi
Siarohin, Aliaksandr
Lathuilière, Stéphane
Achlioptas, Panos
Golyanik, Vladislav
Tulyakov, Sergey
Ricci, Elisa
contents Neural video game simulators emerged as powerful tools to generate and edit videos. Their idea is to represent games as the evolution of an environment's state driven by the actions of its agents. While such a paradigm enables users to play a game action-by-action, its rigidity precludes more semantic forms of control. To overcome this limitation, we augment game models with prompts specified as a set of natural language actions and desired states. The result-a Promptable Game Model (PGM)-makes it possible for a user to play the game by prompting it with high- and low-level action sequences. Most captivatingly, our PGM unlocks the director's mode, where the game is played by specifying goals for the agents in the form of a prompt. This requires learning "game AI", encapsulated by our animation model, to navigate the scene using high-level constraints, play against an adversary, and devise a strategy to win a point. To render the resulting state, we use a compositional NeRF representation encapsulated in our synthesis model. To foster future research, we present newly collected, annotated and calibrated Tennis and Minecraft datasets. Our method significantly outperforms existing neural video game simulators in terms of rendering quality and unlocks applications beyond the capabilities of the current state of the art. Our framework, data, and models are available at https://snap-research.github.io/promptable-game-models/.
format Preprint
id arxiv_https___arxiv_org_abs_2303_13472
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Promptable Game Models: Text-Guided Game Simulation via Masked Diffusion Models
Menapace, Willi
Siarohin, Aliaksandr
Lathuilière, Stéphane
Achlioptas, Panos
Golyanik, Vladislav
Tulyakov, Sergey
Ricci, Elisa
Computer Vision and Pattern Recognition
Artificial Intelligence
Neural video game simulators emerged as powerful tools to generate and edit videos. Their idea is to represent games as the evolution of an environment's state driven by the actions of its agents. While such a paradigm enables users to play a game action-by-action, its rigidity precludes more semantic forms of control. To overcome this limitation, we augment game models with prompts specified as a set of natural language actions and desired states. The result-a Promptable Game Model (PGM)-makes it possible for a user to play the game by prompting it with high- and low-level action sequences. Most captivatingly, our PGM unlocks the director's mode, where the game is played by specifying goals for the agents in the form of a prompt. This requires learning "game AI", encapsulated by our animation model, to navigate the scene using high-level constraints, play against an adversary, and devise a strategy to win a point. To render the resulting state, we use a compositional NeRF representation encapsulated in our synthesis model. To foster future research, we present newly collected, annotated and calibrated Tennis and Minecraft datasets. Our method significantly outperforms existing neural video game simulators in terms of rendering quality and unlocks applications beyond the capabilities of the current state of the art. Our framework, data, and models are available at https://snap-research.github.io/promptable-game-models/.
title Promptable Game Models: Text-Guided Game Simulation via Masked Diffusion Models
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2303.13472