Adaptive Background Music for a Fighting Game: A Multi-Instrument Volume Modulation Approach

Fuente: arXiv
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Bibliographic Details
Main Authors: Khan, Ibrahim, Van Nguyen, Thai, Nimpattanavong, Chollakorn, Thawonmas, Ruck
Format: Preprint
Published: 2023
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author Khan, Ibrahim
Van Nguyen, Thai
Nimpattanavong, Chollakorn
Thawonmas, Ruck
author_facet Khan, Ibrahim
Van Nguyen, Thai
Nimpattanavong, Chollakorn
Thawonmas, Ruck
contents This paper presents our work to enhance the background music (BGM) in DareFightingICE by adding an adaptive BGM. The adaptive BGM consists of five different instruments playing a classical music piece called "Air on G-String." The BGM adapts by changing the volume of the instruments. Each instrument is connected to a different element of the game. We then run experiments to evaluate the adaptive BGM by using a deep reinforcement learning AI that only uses audio as input (Blind DL AI). The results show that the performance of the Blind DL AI improves while playing with the adaptive BGM as compared to playing without the adaptive BGM.
format Preprint
id arxiv_https___arxiv_org_abs_2303_15734
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Adaptive Background Music for a Fighting Game: A Multi-Instrument Volume Modulation Approach
Khan, Ibrahim
Van Nguyen, Thai
Nimpattanavong, Chollakorn
Thawonmas, Ruck
Sound
Artificial Intelligence
Audio and Speech Processing
I.2; H.5.2; H.5
This paper presents our work to enhance the background music (BGM) in DareFightingICE by adding an adaptive BGM. The adaptive BGM consists of five different instruments playing a classical music piece called "Air on G-String." The BGM adapts by changing the volume of the instruments. Each instrument is connected to a different element of the game. We then run experiments to evaluate the adaptive BGM by using a deep reinforcement learning AI that only uses audio as input (Blind DL AI). The results show that the performance of the Blind DL AI improves while playing with the adaptive BGM as compared to playing without the adaptive BGM.
title Adaptive Background Music for a Fighting Game: A Multi-Instrument Volume Modulation Approach
topic Sound
Artificial Intelligence
Audio and Speech Processing
I.2; H.5.2; H.5
url https://arxiv.org/abs/2303.15734