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Main Authors: Steinberg, Shlomi, Ramamoorthi, Ravi, Bitterli, Benedikt, d'Eon, Eugene, Yan, Ling-Qi, Pharr, Matt
Format: Preprint
Published: 2023
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Online Access:https://arxiv.org/abs/2303.15762
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author Steinberg, Shlomi
Ramamoorthi, Ravi
Bitterli, Benedikt
d'Eon, Eugene
Yan, Ling-Qi
Pharr, Matt
author_facet Steinberg, Shlomi
Ramamoorthi, Ravi
Bitterli, Benedikt
d'Eon, Eugene
Yan, Ling-Qi
Pharr, Matt
contents Under ray-optical light transport, the classical ray serves as a linear and local "point query" of light's behaviour. Linearity and locality are crucial to the formulation of sophisticated path tracing and sampling techniques, that enable efficient solutions to light transport problems in complex, real-world settings and environments. However, such formulations are firmly confined to the realm of ray optics, while many applications of interest -- in computer graphics and computational optics -- demand a more precise understanding of light: as waves. We rigorously formulate the generalized ray, which enables linear and weakly-local queries of arbitrary wave-optical distributions of light. Generalized rays arise from photodetection states, and therefore allow performing backward (sensor-to-source) wave-optical light transport. Our formulations are accurate and highly general: they facilitate the application of modern path tracing techniques for wave-optical rendering, with light of any state of coherence and any spectral properties. We improve upon the state-of-the-art in terms of the generality and accuracy of the formalism, ease of application, as well as performance. As a consequence, we are able to render large, complex scenes, as in Fig. 1, and even do interactive wave-optical light transport, none of which is possible with any existing method. We numerically validate our formalism, and make connection to partially-coherent light transport.
format Preprint
id arxiv_https___arxiv_org_abs_2303_15762
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle A Generalized Ray Formulation For Wave-Optics Rendering
Steinberg, Shlomi
Ramamoorthi, Ravi
Bitterli, Benedikt
d'Eon, Eugene
Yan, Ling-Qi
Pharr, Matt
Graphics
Under ray-optical light transport, the classical ray serves as a linear and local "point query" of light's behaviour. Linearity and locality are crucial to the formulation of sophisticated path tracing and sampling techniques, that enable efficient solutions to light transport problems in complex, real-world settings and environments. However, such formulations are firmly confined to the realm of ray optics, while many applications of interest -- in computer graphics and computational optics -- demand a more precise understanding of light: as waves. We rigorously formulate the generalized ray, which enables linear and weakly-local queries of arbitrary wave-optical distributions of light. Generalized rays arise from photodetection states, and therefore allow performing backward (sensor-to-source) wave-optical light transport. Our formulations are accurate and highly general: they facilitate the application of modern path tracing techniques for wave-optical rendering, with light of any state of coherence and any spectral properties. We improve upon the state-of-the-art in terms of the generality and accuracy of the formalism, ease of application, as well as performance. As a consequence, we are able to render large, complex scenes, as in Fig. 1, and even do interactive wave-optical light transport, none of which is possible with any existing method. We numerically validate our formalism, and make connection to partially-coherent light transport.
title A Generalized Ray Formulation For Wave-Optics Rendering
topic Graphics
url https://arxiv.org/abs/2303.15762