A Generalized Ray Formulation For Wave-Optics Rendering
Fuente:
arXiv
Saved in:
| Main Authors: | Steinberg, Shlomi, Ramamoorthi, Ravi, Bitterli, Benedikt, d'Eon, Eugene, Yan, Ling-Qi, Pharr, Matt |
|---|---|
| Format: | Preprint |
| Published: |
2023
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Wave Tracing: Generalizing The Path Integral To Wave Optics
by: Shlomi Steinberg, et al.
Published: (2026)
by: Shlomi Steinberg, et al.
Published: (2026)
Wave Tracing: Generalizing The Path Integral To Wave Optics
by: Steinberg, Shlomi, et al.
Published: (2025)
by: Steinberg, Shlomi, et al.
Published: (2025)
Efficient Scene Appearance Aggregation for Level-of-Detail Rendering
by: Zhou, Yang, et al.
Published: (2024)
by: Zhou, Yang, et al.
Published: (2024)
Position-Normal Manifold for Efficient Glint Rendering on High-Resolution Normal Maps
by: Wu, Liwen, et al.
Published: (2025)
by: Wu, Liwen, et al.
Published: (2025)
Locally Orderless Images for Optimization in Differentiable Rendering
by: Mehta, Ishit, et al.
Published: (2025)
by: Mehta, Ishit, et al.
Published: (2025)
Sampling for View Synthesis: From Local Light Field Fusion to Neural Radiance Fields and Beyond
by: Ramamoorthi, Ravi
Published: (2024)
by: Ramamoorthi, Ravi
Published: (2024)
Unified Gaussian Primitives for Scene Representation and Rendering
by: Zhou, Yang, et al.
Published: (2024)
by: Zhou, Yang, et al.
Published: (2024)
SZ Sequences: Binary-Based $(0, 2^q)$-Sequences
by: Ahmed, Abdalla G. M., et al.
Published: (2025)
by: Ahmed, Abdalla G. M., et al.
Published: (2025)
Neural BSSRDF: Object Appearance Representation Including Heterogeneous Subsurface Scattering
by: TG, Thomson, et al.
Published: (2023)
by: TG, Thomson, et al.
Published: (2023)
Generative Detail Enhancement for Physically Based Materials
by: Hadadan, Saeed, et al.
Published: (2025)
by: Hadadan, Saeed, et al.
Published: (2025)
Improved Stochastic Texture Filtering Through Sample Reuse
by: Wronski, Bartlomiej, et al.
Published: (2025)
by: Wronski, Bartlomiej, et al.
Published: (2025)
Real-Time Neural Appearance Models
by: Zeltner, Tizian, et al.
Published: (2023)
by: Zeltner, Tizian, et al.
Published: (2023)
Filtering After Shading With Stochastic Texture Filtering
by: Pharr, Matt, et al.
Published: (2024)
by: Pharr, Matt, et al.
Published: (2024)
Geometry Field Splatting with Gaussian Surfels
by: Jiang, Kaiwen, et al.
Published: (2024)
by: Jiang, Kaiwen, et al.
Published: (2024)
PhysConvex: Physics-Informed 3D Dynamic Convex Radiance Fields for Reconstruction and Simulation
by: Wang, Dan, et al.
Published: (2026)
by: Wang, Dan, et al.
Published: (2026)
Collaborative Texture Filtering
by: Akenine-Möller, Tomas, et al.
Published: (2025)
by: Akenine-Möller, Tomas, et al.
Published: (2025)
Residual path integrals for re‐rendering
by: Bing Xu, et al.
Published: (2024)
by: Bing Xu, et al.
Published: (2024)
RealmDreamer: Text-Driven 3D Scene Generation with Inpainting and Depth Diffusion
by: Shriram, Jaidev, et al.
Published: (2024)
by: Shriram, Jaidev, et al.
Published: (2024)
Real-Time Rendering of Dynamic Line Sets using Voxel Ray Tracing
by: Kraaijeveld, Bram, et al.
Published: (2025)
by: Kraaijeveld, Bram, et al.
Published: (2025)
Fluid Implicit Particles on Coadjoint Orbits
by: Nabizadeh, Mohammad Sina, et al.
Published: (2024)
by: Nabizadeh, Mohammad Sina, et al.
Published: (2024)
Residual path integrals for re-rendering
by: Xu, Bing, et al.
Published: (2024)
by: Xu, Bing, et al.
Published: (2024)
8DNA: 8D Neural Asset Light Transport by Distribution Learning
by: Wu, Liwen, et al.
Published: (2026)
by: Wu, Liwen, et al.
Published: (2026)
What You See is What You GAN: Rendering Every Pixel for High-Fidelity Geometry in 3D GANs
by: Trevithick, Alex, et al.
Published: (2024)
by: Trevithick, Alex, et al.
Published: (2024)
Iris: A Next Generation Digital Pathology Rendering Engine
by: Landvater, Ryan Erik, et al.
Published: (2025)
by: Landvater, Ryan Erik, et al.
Published: (2025)
Standardized Data-Parallel Rendering Using ANARI
by: Wald, Ingo, et al.
Published: (2024)
by: Wald, Ingo, et al.
Published: (2024)
Real‐Time Rendering of Dynamic Line Sets using Voxel Ray Tracing
by: B. Kraaijeveld, et al.
Published: (2026)
by: B. Kraaijeveld, et al.
Published: (2026)
Uniform Sampling of Surfaces by Casting Rays
by: Ling, Selena, et al.
Published: (2025)
by: Ling, Selena, et al.
Published: (2025)
A Construct-Optimize Approach to Sparse View Synthesis without Camera Pose
by: Jiang, Kaiwen, et al.
Published: (2024)
by: Jiang, Kaiwen, et al.
Published: (2024)
Hybridizing Expressive Rendering: Stroke-Based Rendering with Classic and Neural Methods
by: Dev, Kapil
Published: (2025)
by: Dev, Kapil
Published: (2025)
Adaptive Frameless Rendering
by: Dayal, Abhinav, et al.
Published: (2025)
by: Dayal, Abhinav, et al.
Published: (2025)
GFFE: G-buffer Free Frame Extrapolation for Low-latency Real-time Rendering
by: Wu, Songyin, et al.
Published: (2024)
by: Wu, Songyin, et al.
Published: (2024)
NeuPreSS: Compact Neural Precomputed Subsurface Scattering for Distant Lighting of Heterogeneous Translucent Objects
by: T. TG, et al.
Published: (2024)
by: T. TG, et al.
Published: (2024)
Hyper-Realist Rendering: A Theoretical Framework
by: Akleman, Ergun, et al.
Published: (2024)
by: Akleman, Ergun, et al.
Published: (2024)
A Survey on Physics-based Differentiable Rendering
by: Zeng, Yunfan, et al.
Published: (2025)
by: Zeng, Yunfan, et al.
Published: (2025)
Hybrid Rendering for Dynamic Scenes
by: Kuznetsov, Alexandr, et al.
Published: (2024)
by: Kuznetsov, Alexandr, et al.
Published: (2024)
A Dynamic By-example BTF Synthesis Scheme
by: Xu, Zilin, et al.
Published: (2024)
by: Xu, Zilin, et al.
Published: (2024)
Spectral Prefiltering of Neural Fields
by: Yaldiz, Mustafa B., et al.
Published: (2025)
by: Yaldiz, Mustafa B., et al.
Published: (2025)
Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstruction
by: Jiang, Kaiwen, et al.
Published: (2025)
by: Jiang, Kaiwen, et al.
Published: (2025)
Real-time Level-of-Detail Strand-based Hair Rendering
by: Huang, Tao, et al.
Published: (2024)
by: Huang, Tao, et al.
Published: (2024)
Crafting Physical Adversarial Examples by Combining Differentiable and Physically Based Renders
by: Liu, Yuqiu, et al.
Published: (2025)
by: Liu, Yuqiu, et al.
Published: (2025)
Similar Items
-
Wave Tracing: Generalizing The Path Integral To Wave Optics
by: Shlomi Steinberg, et al.
Published: (2026) -
Wave Tracing: Generalizing The Path Integral To Wave Optics
by: Steinberg, Shlomi, et al.
Published: (2025) -
Efficient Scene Appearance Aggregation for Level-of-Detail Rendering
by: Zhou, Yang, et al.
Published: (2024) -
Position-Normal Manifold for Efficient Glint Rendering on High-Resolution Normal Maps
by: Wu, Liwen, et al.
Published: (2025) -
Locally Orderless Images for Optimization in Differentiable Rendering
by: Mehta, Ishit, et al.
Published: (2025)