Universal Coating by 3D Hybrid Programmable Matter

Fuente: arXiv
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Main Authors: Kostitsyna, Irina, Liedtke, David, Scheideler, Christian
Format: Preprint
Published: 2023
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author Kostitsyna, Irina
Liedtke, David
Scheideler, Christian
author_facet Kostitsyna, Irina
Liedtke, David
Scheideler, Christian
contents Motivated by the prospect of nano-robots that assist human physiological functions at the nanoscale, we investigate the coating problem in the three-dimensional model for hybrid programmable matter. In this model, a single agent with strictly limited viewing range and the computational capability of a deterministic finite automaton can act on passive tiles by picking up a tile, moving, and placing it at some spot. The goal of the coating problem is to fill each node of some surface graph of size $n$ with a tile. We first solve the problem on a restricted class of graphs with a single tile type, and then use constantly many tile types to encode this graph in certain surface graphs capturing the surface of 3D objects. Our algorithm requires $\mathcal{O}(n^2)$ steps, which is worst-case optimal compared to an agent with global knowledge and no memory restrictions.
format Preprint
id arxiv_https___arxiv_org_abs_2303_16180
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Universal Coating by 3D Hybrid Programmable Matter
Kostitsyna, Irina
Liedtke, David
Scheideler, Christian
Data Structures and Algorithms
Emerging Technologies
Motivated by the prospect of nano-robots that assist human physiological functions at the nanoscale, we investigate the coating problem in the three-dimensional model for hybrid programmable matter. In this model, a single agent with strictly limited viewing range and the computational capability of a deterministic finite automaton can act on passive tiles by picking up a tile, moving, and placing it at some spot. The goal of the coating problem is to fill each node of some surface graph of size $n$ with a tile. We first solve the problem on a restricted class of graphs with a single tile type, and then use constantly many tile types to encode this graph in certain surface graphs capturing the surface of 3D objects. Our algorithm requires $\mathcal{O}(n^2)$ steps, which is worst-case optimal compared to an agent with global knowledge and no memory restrictions.
title Universal Coating by 3D Hybrid Programmable Matter
topic Data Structures and Algorithms
Emerging Technologies
url https://arxiv.org/abs/2303.16180