4D Facial Expression Diffusion Model

Fuente: arXiv
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Autori principali: Zou, Kaifeng, Faisan, Sylvain, Yu, Boyang, Valette, Sébastien, Seo, Hyewon
Natura: Preprint
Pubblicazione: 2023
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author Zou, Kaifeng
Faisan, Sylvain
Yu, Boyang
Valette, Sébastien
Seo, Hyewon
author_facet Zou, Kaifeng
Faisan, Sylvain
Yu, Boyang
Valette, Sébastien
Seo, Hyewon
contents Facial expression generation is one of the most challenging and long-sought aspects of character animation, with many interesting applications. The challenging task, traditionally having relied heavily on digital craftspersons, remains yet to be explored. In this paper, we introduce a generative framework for generating 3D facial expression sequences (i.e. 4D faces) that can be conditioned on different inputs to animate an arbitrary 3D face mesh. It is composed of two tasks: (1) Learning the generative model that is trained over a set of 3D landmark sequences, and (2) Generating 3D mesh sequences of an input facial mesh driven by the generated landmark sequences. The generative model is based on a Denoising Diffusion Probabilistic Model (DDPM), which has achieved remarkable success in generative tasks of other domains. While it can be trained unconditionally, its reverse process can still be conditioned by various condition signals. This allows us to efficiently develop several downstream tasks involving various conditional generation, by using expression labels, text, partial sequences, or simply a facial geometry. To obtain the full mesh deformation, we then develop a landmark-guided encoder-decoder to apply the geometrical deformation embedded in landmarks on a given facial mesh. Experiments show that our model has learned to generate realistic, quality expressions solely from the dataset of relatively small size, improving over the state-of-the-art methods. Videos and qualitative comparisons with other methods can be found at \url{https://github.com/ZOUKaifeng/4DFM}.
format Preprint
id arxiv_https___arxiv_org_abs_2303_16611
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle 4D Facial Expression Diffusion Model
Zou, Kaifeng
Faisan, Sylvain
Yu, Boyang
Valette, Sébastien
Seo, Hyewon
Computer Vision and Pattern Recognition
Facial expression generation is one of the most challenging and long-sought aspects of character animation, with many interesting applications. The challenging task, traditionally having relied heavily on digital craftspersons, remains yet to be explored. In this paper, we introduce a generative framework for generating 3D facial expression sequences (i.e. 4D faces) that can be conditioned on different inputs to animate an arbitrary 3D face mesh. It is composed of two tasks: (1) Learning the generative model that is trained over a set of 3D landmark sequences, and (2) Generating 3D mesh sequences of an input facial mesh driven by the generated landmark sequences. The generative model is based on a Denoising Diffusion Probabilistic Model (DDPM), which has achieved remarkable success in generative tasks of other domains. While it can be trained unconditionally, its reverse process can still be conditioned by various condition signals. This allows us to efficiently develop several downstream tasks involving various conditional generation, by using expression labels, text, partial sequences, or simply a facial geometry. To obtain the full mesh deformation, we then develop a landmark-guided encoder-decoder to apply the geometrical deformation embedded in landmarks on a given facial mesh. Experiments show that our model has learned to generate realistic, quality expressions solely from the dataset of relatively small size, improving over the state-of-the-art methods. Videos and qualitative comparisons with other methods can be found at \url{https://github.com/ZOUKaifeng/4DFM}.
title 4D Facial Expression Diffusion Model
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2303.16611