Modular 3D Interface Design for Accessible VR Applications

Fuente: arXiv
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Bibliographic Details
Main Authors: Green, Corrie, Jiang, Dr Yang, Isaacs, Dr John
Format: Preprint
Published: 2023
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author Green, Corrie
Jiang, Dr Yang
Isaacs, Dr John
author_facet Green, Corrie
Jiang, Dr Yang
Isaacs, Dr John
contents Designed with an accessible first design approach, the presented paper describes how exploiting humans proprioception ability in 3D space can result in a more natural interaction experience when using a 3D graphical user interface in a virtual environment. The modularity of the designed interface empowers the user to decide where they want to place interface elements in 3D space allowing for a highly customizable experience, both in the context of the player and the virtual space. Drawing inspiration from todays tangible interfaces used, such as those in aircraft cockpits, a modular interface is presented taking advantage of our natural understanding of interacting with 3D objects and exploiting capabilities that otherwise have not been used in 2D interaction. Additionally, the designed interface supports multimodal input mechanisms which also demonstrates the opportunity for the design to cross over to augmented reality applications. A focus group study was completed to better understand the usability and constraints of the designed 3D GUI.
format Preprint
id arxiv_https___arxiv_org_abs_2304_10541
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Modular 3D Interface Design for Accessible VR Applications
Green, Corrie
Jiang, Dr Yang
Isaacs, Dr John
Human-Computer Interaction
Designed with an accessible first design approach, the presented paper describes how exploiting humans proprioception ability in 3D space can result in a more natural interaction experience when using a 3D graphical user interface in a virtual environment. The modularity of the designed interface empowers the user to decide where they want to place interface elements in 3D space allowing for a highly customizable experience, both in the context of the player and the virtual space. Drawing inspiration from todays tangible interfaces used, such as those in aircraft cockpits, a modular interface is presented taking advantage of our natural understanding of interacting with 3D objects and exploiting capabilities that otherwise have not been used in 2D interaction. Additionally, the designed interface supports multimodal input mechanisms which also demonstrates the opportunity for the design to cross over to augmented reality applications. A focus group study was completed to better understand the usability and constraints of the designed 3D GUI.
title Modular 3D Interface Design for Accessible VR Applications
topic Human-Computer Interaction
url https://arxiv.org/abs/2304.10541