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Bibliographic Details
Main Authors: Hasselmann, Ken, Lurkin, Quentin
Format: Preprint
Published: 2023
Subjects:
Online Access:https://arxiv.org/abs/2304.11376
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author Hasselmann, Ken
Lurkin, Quentin
author_facet Hasselmann, Ken
Lurkin, Quentin
contents Strong foundations in basic AI techniques are key to understanding more advanced concepts. We believe that introducing AI techniques, such as search methods, early in higher education helps create a deeper understanding of the concepts seen later in more advanced AI and algorithms courses. We present a project-based and competition-based bachelor course that gives second-year students an introduction to search methods applied to board games. In groups of two, students have to use network programming and AI methods to build an AI agent to compete in a board game tournament-othello was this year's game. Students are evaluated based on the quality of their projects and on their performance during the final tournament. We believe that the introduction of gamification, in the form of competition-based learning, allows for a better learning experience for the students.
format Preprint
id arxiv_https___arxiv_org_abs_2304_11376
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Stimulating student engagement with an AI board game tournament
Hasselmann, Ken
Lurkin, Quentin
Artificial Intelligence
Strong foundations in basic AI techniques are key to understanding more advanced concepts. We believe that introducing AI techniques, such as search methods, early in higher education helps create a deeper understanding of the concepts seen later in more advanced AI and algorithms courses. We present a project-based and competition-based bachelor course that gives second-year students an introduction to search methods applied to board games. In groups of two, students have to use network programming and AI methods to build an AI agent to compete in a board game tournament-othello was this year's game. Students are evaluated based on the quality of their projects and on their performance during the final tournament. We believe that the introduction of gamification, in the form of competition-based learning, allows for a better learning experience for the students.
title Stimulating student engagement with an AI board game tournament
topic Artificial Intelligence
url https://arxiv.org/abs/2304.11376