Salvato in:
Dettagli Bibliografici
Autori principali: Hu, Chengpeng, Zhao, Yunlong, Wang, Ziqi, Du, Haocheng, Liu, Jialin
Natura: Preprint
Pubblicazione: 2023
Soggetti:
Accesso online:https://arxiv.org/abs/2304.13269
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866913375560138752
author Hu, Chengpeng
Zhao, Yunlong
Wang, Ziqi
Du, Haocheng
Liu, Jialin
author_facet Hu, Chengpeng
Zhao, Yunlong
Wang, Ziqi
Du, Haocheng
Liu, Jialin
contents Games have been the perfect test-beds for artificial intelligence research for the characteristics that widely exist in real-world scenarios. Learning and optimisation, decision making in dynamic and uncertain environments, game theory, planning and scheduling, design and education are common research areas shared between games and real-world problems. Numerous open-source games or game-based environments have been implemented for studying artificial intelligence. In addition to single- or multi-player, collaborative or adversarial games, there has also been growing interest in implementing platforms for creative design in recent years. Those platforms provide ideal benchmarks for exploring and comparing artificial intelligence ideas and techniques. This paper reviews the games and game-based platforms for artificial intelligence research, provides guidance on matching particular types of artificial intelligence with suitable games for testing and matching particular needs in games with suitable artificial intelligence techniques, discusses the research trend induced by the evolution of those games and platforms, and gives an outlook.
format Preprint
id arxiv_https___arxiv_org_abs_2304_13269
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Games for Artificial Intelligence Research: A Review and Perspectives
Hu, Chengpeng
Zhao, Yunlong
Wang, Ziqi
Du, Haocheng
Liu, Jialin
Artificial Intelligence
Games have been the perfect test-beds for artificial intelligence research for the characteristics that widely exist in real-world scenarios. Learning and optimisation, decision making in dynamic and uncertain environments, game theory, planning and scheduling, design and education are common research areas shared between games and real-world problems. Numerous open-source games or game-based environments have been implemented for studying artificial intelligence. In addition to single- or multi-player, collaborative or adversarial games, there has also been growing interest in implementing platforms for creative design in recent years. Those platforms provide ideal benchmarks for exploring and comparing artificial intelligence ideas and techniques. This paper reviews the games and game-based platforms for artificial intelligence research, provides guidance on matching particular types of artificial intelligence with suitable games for testing and matching particular needs in games with suitable artificial intelligence techniques, discusses the research trend induced by the evolution of those games and platforms, and gives an outlook.
title Games for Artificial Intelligence Research: A Review and Perspectives
topic Artificial Intelligence
url https://arxiv.org/abs/2304.13269