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Bibliographic Details
Main Authors: Strand, Andreas, Gorton, Patrick, Asprusten, Martin, Brathen, Karsten
Format: Preprint
Published: 2023
Subjects:
Online Access:https://arxiv.org/abs/2304.14423
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author Strand, Andreas
Gorton, Patrick
Asprusten, Martin
Brathen, Karsten
author_facet Strand, Andreas
Gorton, Patrick
Asprusten, Martin
Brathen, Karsten
contents A substantial part of fighter pilot training is simulation-based and involves computer-generated forces controlled by predefined behavior models. The behavior models are typically manually created by eliciting knowledge from experienced pilots, which is a time-consuming process. Despite the work put in, the behavior models are often unsatisfactory due to their predictable nature and lack of adaptivity, forcing instructors to spend time manually monitoring and controlling them. Reinforcement and imitation learning pose as alternatives to handcrafted models. This paper presents the Learning Environment for the Air Domain (LEAD), a system for creating and integrating intelligent air combat behavior in military simulations. By incorporating the popular programming library and interface Gymnasium, LEAD allows users to apply readily available machine learning algorithms. Additionally, LEAD can communicate with third-party simulation software through distributed simulation protocols, which allows behavior models to be learned and employed using simulation systems of different fidelities.
format Preprint
id arxiv_https___arxiv_org_abs_2304_14423
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Learning Environment for the Air Domain (LEAD)
Strand, Andreas
Gorton, Patrick
Asprusten, Martin
Brathen, Karsten
Machine Learning
A substantial part of fighter pilot training is simulation-based and involves computer-generated forces controlled by predefined behavior models. The behavior models are typically manually created by eliciting knowledge from experienced pilots, which is a time-consuming process. Despite the work put in, the behavior models are often unsatisfactory due to their predictable nature and lack of adaptivity, forcing instructors to spend time manually monitoring and controlling them. Reinforcement and imitation learning pose as alternatives to handcrafted models. This paper presents the Learning Environment for the Air Domain (LEAD), a system for creating and integrating intelligent air combat behavior in military simulations. By incorporating the popular programming library and interface Gymnasium, LEAD allows users to apply readily available machine learning algorithms. Additionally, LEAD can communicate with third-party simulation software through distributed simulation protocols, which allows behavior models to be learned and employed using simulation systems of different fidelities.
title Learning Environment for the Air Domain (LEAD)
topic Machine Learning
url https://arxiv.org/abs/2304.14423