Technical Understanding from IML Hands-on Experience: A Study through a Public Event for Science Museum Visitors
Fuente:
arXiv
Saved in:
| Main Authors: | Kawabe, Wataru, Nakao, Yuri, Shitara, Akihisa, Sugano, Yusuke |
|---|---|
| Format: | Preprint |
| Published: |
2023
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
TofuML: A Spatio-Physical Interactive Machine Learning Device for Interactive Exploration of Machine Learning for Novices
by: Kawabe, Wataru, et al.
Published: (2025)
by: Kawabe, Wataru, et al.
Published: (2025)
Image-to-Text Translation for Interactive Image Recognition: A Comparative User Study with Non-Expert Users
by: Kawabe, Wataru, et al.
Published: (2023)
by: Kawabe, Wataru, et al.
Published: (2023)
DuetML: Human-LLM Collaborative Machine Learning Framework for Non-Expert Users
by: Kawabe, Wataru, et al.
Published: (2024)
by: Kawabe, Wataru, et al.
Published: (2024)
See-Through Face Display for DHH People: Enhancing Gaze Awareness in Remote Sign Language Conversations with Camera-Behind Displays
by: Izumi, Kazuya, et al.
Published: (2025)
by: Izumi, Kazuya, et al.
Published: (2025)
Evaluating User Experience and Data Quality in Gamified Data Collection for Appearance-Based Gaze Estimation
by: Yue, Mingtao, et al.
Published: (2024)
by: Yue, Mingtao, et al.
Published: (2024)
What Should Be Considered to Support well-being with AI: Considerations Based on Responsible Research and Innovation
by: Nakao, Yuri
Published: (2024)
by: Nakao, Yuri
Published: (2024)
SimViews: An Interactive Multi-Agent System Simulating Visitor-to-Visitor Conversational Patterns to Present Diverse Perspectives of Artifacts in Virtual Museums
by: Su, Mingyang, et al.
Published: (2025)
by: Su, Mingyang, et al.
Published: (2025)
Beyond Demographics: Behavioural Segmentation and Spatial Analytics to Enhance Visitor Experience at The British Museum
by: Muggleton, Naomi, et al.
Published: (2025)
by: Muggleton, Naomi, et al.
Published: (2025)
BIRD: A Museum Open Dataset Combining Behavior Patterns and Identity Types to Better Model Visitors' Experience
by: Worm, Alexanne, et al.
Published: (2025)
by: Worm, Alexanne, et al.
Published: (2025)
Neuroaesthetics and the Science of Visual Experience
by: Vijayakumar, Harish
Published: (2025)
by: Vijayakumar, Harish
Published: (2025)
Shaping Passenger Experience: An Eye-Tracking Study of Public Transportation Built Environment
by: Hakiminejad, Yasaman, et al.
Published: (2025)
by: Hakiminejad, Yasaman, et al.
Published: (2025)
Enhancing Human-Robot Collaboration through Existing Guidelines: A Case Study Approach
by: Matsubara, Yutaka, et al.
Published: (2025)
by: Matsubara, Yutaka, et al.
Published: (2025)
Motion Analysis of Upper Limb and Hand in a Haptic Rotation Task
by: Krieger, Kathrin, et al.
Published: (2024)
by: Krieger, Kathrin, et al.
Published: (2024)
Real-Time Confidence Detection through Facial Expressions and Hand Gestures
by: Sakib, Tanjil Hasan, et al.
Published: (2025)
by: Sakib, Tanjil Hasan, et al.
Published: (2025)
Understanding Nature Engagement Experiences of Blind People
by: Tang, Mengjie, et al.
Published: (2026)
by: Tang, Mengjie, et al.
Published: (2026)
Understanding the Effects of Interaction on Emotional Experiences in VR
by: Kuang, Zheyuan, et al.
Published: (2026)
by: Kuang, Zheyuan, et al.
Published: (2026)
Back to the Future Museum -- Speculative Design for Virtual Citizen-Curated Museums
by: Rhodes, Richard, et al.
Published: (2025)
by: Rhodes, Richard, et al.
Published: (2025)
Understanding User Experience in Large Language Model Interactions
by: Wang, Jiayin, et al.
Published: (2024)
by: Wang, Jiayin, et al.
Published: (2024)
SIAgent: Spatial Interaction Agent via LLM-powered Eye-Hand Motion Intent Understanding in VR
by: Wang, Zhimin, et al.
Published: (2026)
by: Wang, Zhimin, et al.
Published: (2026)
"I think this is fair": Uncovering the Complexities of Stakeholder Decision-Making in AI Fairness Assessment
by: Luo, Lin, et al.
Published: (2025)
by: Luo, Lin, et al.
Published: (2025)
Piloting Planetarium Visualizations with LLMs during Live Events in Science Centers
by: Brossier, Mathis, et al.
Published: (2026)
by: Brossier, Mathis, et al.
Published: (2026)
Improving mmWave based Hand Hygiene Monitoring through Beam Steering and Combining Techniques
by: Nirmal, Isura, et al.
Published: (2025)
by: Nirmal, Isura, et al.
Published: (2025)
Which Moments Matter? Heuristics of Remembered Travel Experience in Public Transport
by: Bosch, Esther, et al.
Published: (2026)
by: Bosch, Esther, et al.
Published: (2026)
WatchHand: Enabling Continuous Hand Pose Tracking On Off-the-Shelf Smartwatches
by: Kim, Jiwan, et al.
Published: (2026)
by: Kim, Jiwan, et al.
Published: (2026)
Advancing Behavior Generation in Mobile Robotics through High-Fidelity Procedural Simulations
by: Kich, Victor A., et al.
Published: (2024)
by: Kich, Victor A., et al.
Published: (2024)
A Study of Performance and Interaction Patterns in Hand and Tangible Interaction in Tabletop Mixed Reality
by: Mosquera, Carlos, et al.
Published: (2025)
by: Mosquera, Carlos, et al.
Published: (2025)
FocusView: Understanding and Customizing Informational Video Watching Experiences for Viewers with ADHD
by: Zhu, Hanxiu 'Hazel', et al.
Published: (2025)
by: Zhu, Hanxiu 'Hazel', et al.
Published: (2025)
FocusView: Understanding and Customizing Informational Video Watching Experiences for Viewers with ADHD
by: Zhu, Hanxiu 'Hazel', et al.
Published: (2025)
by: Zhu, Hanxiu 'Hazel', et al.
Published: (2025)
Toward Understanding the Experiences of People in Late Adulthood with Embedded Information Displays in the Home
by: While, Zack, et al.
Published: (2024)
by: While, Zack, et al.
Published: (2024)
GatheringSense: AI-Generated Imagery and Embodied Experiences for Understanding Literati Gatherings
by: Zhou, You, et al.
Published: (2026)
by: Zhou, You, et al.
Published: (2026)
HandOver: Enabling Precise Selection & Manipulation of 3D Objects with Mouse and Hand Tracking
by: Tütüncü, Esen K., et al.
Published: (2025)
by: Tütüncü, Esen K., et al.
Published: (2025)
HandProxy: Expanding the Affordances of Speech Interfaces in Immersive Environments with a Virtual Proxy Hand
by: Liang, Chen, et al.
Published: (2025)
by: Liang, Chen, et al.
Published: (2025)
Understanding Older Adults' Experiences of Support, Concerns, and Risks from Kinship-Role AI-Generated Influencers
by: Song, Tianqi, et al.
Published: (2026)
by: Song, Tianqi, et al.
Published: (2026)
Understanding Visually Impaired Tramway Passengers Interaction with Public Transport Systems
by: Mimra, Dominik, et al.
Published: (2025)
by: Mimra, Dominik, et al.
Published: (2025)
EARN Fairness: Explaining, Asking, Reviewing, and Negotiating Artificial Intelligence Fairness Metrics Among Stakeholders
by: Luo, Lin, et al.
Published: (2024)
by: Luo, Lin, et al.
Published: (2024)
Mapping Travel Experience in Public Transport: Real-Time Evidence and Spatial Analysis in Hamburg
by: Bosch, Esther, et al.
Published: (2026)
by: Bosch, Esther, et al.
Published: (2026)
Teaching Data Science Students to Sketch Privacy Designs through Heuristics (Extended Technical Report)
by: Wen, Jinhe, et al.
Published: (2025)
by: Wen, Jinhe, et al.
Published: (2025)
Application of Artificial Intelligence in Hand Gesture Recognition with Virtual Reality: Survey and Analysis of Hand Gesture Hardware Selection
by: Wang, Jindi
Published: (2024)
by: Wang, Jindi
Published: (2024)
NoticeLight: Embracing Socio-Technical Asymmetry through Tangible Peripheral Robotic Embodiment in Hybrid Collaboration
by: Altmann, Marie, et al.
Published: (2025)
by: Altmann, Marie, et al.
Published: (2025)
Synchronized Realities: Towards Magic Mobile Experiences through Aligned AR
by: Belz, Jan Henry
Published: (2026)
by: Belz, Jan Henry
Published: (2026)
Similar Items
-
TofuML: A Spatio-Physical Interactive Machine Learning Device for Interactive Exploration of Machine Learning for Novices
by: Kawabe, Wataru, et al.
Published: (2025) -
Image-to-Text Translation for Interactive Image Recognition: A Comparative User Study with Non-Expert Users
by: Kawabe, Wataru, et al.
Published: (2023) -
DuetML: Human-LLM Collaborative Machine Learning Framework for Non-Expert Users
by: Kawabe, Wataru, et al.
Published: (2024) -
See-Through Face Display for DHH People: Enhancing Gaze Awareness in Remote Sign Language Conversations with Camera-Behind Displays
by: Izumi, Kazuya, et al.
Published: (2025) -
Evaluating User Experience and Data Quality in Gamified Data Collection for Appearance-Based Gaze Estimation
by: Yue, Mingtao, et al.
Published: (2024)