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Hauptverfasser: Kowalski, Jakub, Miernik, Radosław, Polak, Katarzyna, Budzki, Dominik, Kowalik, Damian
Format: Preprint
Veröffentlicht: 2023
Schlagworte:
Online-Zugang:https://arxiv.org/abs/2305.08234
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author Kowalski, Jakub
Miernik, Radosław
Polak, Katarzyna
Budzki, Dominik
Kowalik, Damian
author_facet Kowalski, Jakub
Miernik, Radosław
Polak, Katarzyna
Budzki, Dominik
Kowalik, Damian
contents This paper presents a new AI challenge, the Tales of Tribute AI Competition (TOTAIC), based on a two-player deck-building card game released with the High Isle chapter of The Elder Scrolls Online. Currently, there is no other AI competition covering Collectible Card Games (CCG) genre, and there has never been one that targets a deck-building game. Thus, apart from usual CCG-related obstacles to overcome, like randomness, hidden information, and large branching factor, the successful approach additionally requires long-term planning and versatility. The game can be tackled with multiple approaches, including classic adversarial search, single-player planning, and Neural Networks-based algorithms. This paper introduces the competition framework, describes the rules of the game, and presents the results of a tournament between sample AI agents.
format Preprint
id arxiv_https___arxiv_org_abs_2305_08234
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle Introducing Tales of Tribute AI Competition
Kowalski, Jakub
Miernik, Radosław
Polak, Katarzyna
Budzki, Dominik
Kowalik, Damian
Artificial Intelligence
This paper presents a new AI challenge, the Tales of Tribute AI Competition (TOTAIC), based on a two-player deck-building card game released with the High Isle chapter of The Elder Scrolls Online. Currently, there is no other AI competition covering Collectible Card Games (CCG) genre, and there has never been one that targets a deck-building game. Thus, apart from usual CCG-related obstacles to overcome, like randomness, hidden information, and large branching factor, the successful approach additionally requires long-term planning and versatility. The game can be tackled with multiple approaches, including classic adversarial search, single-player planning, and Neural Networks-based algorithms. This paper introduces the competition framework, describes the rules of the game, and presents the results of a tournament between sample AI agents.
title Introducing Tales of Tribute AI Competition
topic Artificial Intelligence
url https://arxiv.org/abs/2305.08234